/// <summary> /// Creates a new Player /// </summary> /// <param name="location">A rectangle representing the location of the player</param> /// <param name="fileName">The location of the sprite in the files</param> public Player(FloatRectangle location, Sprite sprite) : base(location, sprite, 10, null, 40) { //cash = 40; questPoints = 0; health = 10; direction = Direction.Up; rand = new Random(); log = new Quests.QuestLog(); color = Color.White; }
/// <summary> /// Creates a new Player /// </summary> /// <param name="location">A rectangle representing the location of the player</param> /// <param name="fileName">The location of the sprite in the files</param> public Player(FloatRectangle location, Sprite sprite) : base(location, sprite, 10, null, 40) { //cash = 40; questPoints = 0; health = 10; direction = Direction.Up; rand = new Random(); log = new Quests.QuestLog(); color = Color.White; }