void Start()
    {
        AdManager.instance.gamesPlayed++;
        SoundStatus();
        score         = 0;                                 //at start we want score to be zero
        hiScore       = PlayerPrefs.GetInt("HiScore");     //we get the saved hiscore
        timePerQues   = 4;                                 //we set max time for question
        buttonClicked = false;                             //at start the player input is nothing
        isGameOver    = false;                             //at start the game is not over
        audioSource   = GetComponent <AudioSource>();      // we get the component attached to game object
        //at start we need to add xml data to questions array
        QuestionsContainer qc = QuestionsContainer.Load(path);

        questions = qc.questionsList.ToArray();        //we store data from questionList into questions array

        SetCurrentQuestion();                          //we call the question setting method
    }
Exemple #2
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    private void Start()
    {
        QuestionsContainer qc = QuestionsContainer.Load(path);

        quests = qc.questionsList;
    }