void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Player" && door != null && door.IsLocked()) { question.SetVisible(true); } }
void OnCollisionEnter2D(Collision2D coll) { // Koga ke se sudri so Player pojavi go prasanjeto if (coll.gameObject.tag == "Player" && door != null && door.IsLocked()) { question.SetVisible(true); } }
void Start() { question = GetComponentInChildren <QuestionDialogBase> (); question.QuestionAnswered += QuestionAnswered; if (doorObject != null) { door = doorObject.GetComponent <Door> (); } question.SetVisible(false); }
void Start() { // Zemame dialog objektot question = GetComponentInChildren <QuestionDialogBase> (); // Dodavame lisener na dialogot. (Metoda koja ke se povikuva koga ke se odgovori prasanje question.QuestionAnswered += QuestionAnswered; // Ako sme dodelile objekt vrata zemi ja skriptata Door od nego if (doorObject != null) { door = doorObject.GetComponent <Door> (); } // Prasanjeto ne treba da se gleda na pocetok. question.SetVisible(false); }