public static void HandleQuestionBlockCollision(IPlayer player, QuestionBlock questionBlock, CollisionSide side)
        {
            PlayerBlockRepel(questionBlock, player, side);

            if (!questionBlock.IsUsed && side == CollisionSide.Bottom) // If block is unused and mario bumps the bottom of the block
            {
                questionBlock.BeBumped();
                questionBlock.SpawnItem();
                questionBlock.BecomeUsed();
            }
        }