Exemple #1
0
 public void MoveDeadStats()//skipped or no more continues -> maybe talk to questgiver again here?
 {
     quest_giver.Talk_to_Quest_Giver();
     dead_panel.SetActive(true);
     //deadStats.anchoredPosition = Vector2.Lerp(deadStats.anchoredPosition, new Vector2(0, 65), 5f * Time.deltaTime);
     distLerpHolder  = Mathf.Lerp(0, GameManager.manager.distanceMoved, lerpSpeed);
     coinsLerpHolder = Mathf.Lerp(0, GameManager.manager.coins, lerpSpeed);
 }