public void Load(List <Character_quest> quests)
        {
            if (quests == null)
            {
                return;
            }

            foreach (Character_quest quest in quests)
            {
                quest.Quest = QuestService.GetQuest(quest.QuestID);
                if (quest.Quest == null)
                {
                    continue;
                }

                foreach (Character_Objectives obj in quest._Objectives)
                {
                    obj.Objective = QuestService.GetQuestObjective(obj.ObjectiveID);
                }

                // If a quest objective has been deleted in the world db lets remove it from the player
                quest._Objectives = quest._Objectives.FindAll(o => o.Objective != null);

                if (!this.Quests.ContainsKey(quest.QuestID))
                {
                    this.Quests.Add(quest.QuestID, quest);
                }
            }
        }