// Player has clicked a GameObject with a QuestResourceBehaviour attached
 void TriggerQuestResourceBehaviourClick(QuestResourceBehaviour questResourceBehaviour)
 {
     // Handle typical quest resource click
     if (questResourceBehaviour)
     {
         questResourceBehaviour.DoClick();
     }
 }
 // Player has clicked a GameObject with a QuestResourceBehaviour attached
 bool TriggerQuestResourceBehaviourClick(QuestResourceBehaviour questResourceBehaviour)
 {
     // Handle typical quest resource click
     if (questResourceBehaviour)
     {
         return(questResourceBehaviour.DoClick());
     }
     else
     {
         return(false);
     }
 }