// Player has clicked a GameObject with a QuestResourceBehaviour attached void TriggerQuestResourceBehaviourClick(QuestResourceBehaviour questResourceBehaviour) { // Handle typical quest resource click if (questResourceBehaviour) { questResourceBehaviour.DoClick(); } }
// Player has clicked a GameObject with a QuestResourceBehaviour attached bool TriggerQuestResourceBehaviourClick(QuestResourceBehaviour questResourceBehaviour) { // Handle typical quest resource click if (questResourceBehaviour) { return(questResourceBehaviour.DoClick()); } else { return(false); } }