protected override void RunInt()
        {
            Slate slate = QuestGen.slate;

            switch (((outSignals.GetValue(slate) != null) ? outSignals.GetValue(slate).Count() : 0) + ((node != null) ? 1 : 0))
            {
            case 0:
                return;

            case 1:
            {
                QuestPart_PassAll questPart_PassAll = new QuestPart_PassAll();
                foreach (string item in inSignals.GetValue(slate))
                {
                    questPart_PassAll.inSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(item));
                }
                if (node != null)
                {
                    questPart_PassAll.outSignal = QuestGen.GenerateNewSignal("OuterNodeCompleted");
                    QuestGenUtility.RunInnerNode(node, questPart_PassAll.outSignal);
                }
                else
                {
                    questPart_PassAll.outSignal = QuestGenUtility.HardcodedSignalWithQuestID(outSignals.GetValue(slate).First());
                }
                questPart_PassAll.signalListenMode = (signalListenMode.GetValue(slate) ?? QuestPart.SignalListenMode.OngoingOnly);
                QuestGen.quest.AddPart(questPart_PassAll);
                return;
            }
            }
            QuestPart_PassAllOutMany questPart_PassAllOutMany = new QuestPart_PassAllOutMany();

            foreach (string item2 in inSignals.GetValue(slate))
            {
                questPart_PassAllOutMany.inSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(item2));
            }
            if (node != null)
            {
                string text = QuestGen.GenerateNewSignal("OuterNodeCompleted");
                questPart_PassAllOutMany.outSignals.Add(text);
                QuestGenUtility.RunInnerNode(node, text);
            }
            foreach (string item3 in outSignals.GetValue(slate))
            {
                questPart_PassAllOutMany.outSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(item3));
            }
            questPart_PassAllOutMany.signalListenMode = (signalListenMode.GetValue(slate) ?? QuestPart.SignalListenMode.OngoingOnly);
            QuestGen.quest.AddPart(questPart_PassAllOutMany);
        }
Exemple #2
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        public static void SignalPassAll(this Quest quest, Action action = null, List <string> inSignals = null, string outSignal = null)
        {
            QuestPart_PassAll questPart_PassAll = new QuestPart_PassAll();

            questPart_PassAll.inSignals = inSignals ?? new List <string>
            {
                QuestGen.slate.Get <string>("inSignal")
            };
            if (action != null)
            {
                outSignal = outSignal ?? QuestGen.GenerateNewSignal("OuterNodeCompleted");
                QuestGenUtility.RunInner(action, outSignal);
            }
            questPart_PassAll.outSignal = outSignal;
            quest.AddPart(questPart_PassAll);
        }