protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_GiveRoyalFavor questPart_GiveRoyalFavor = new QuestPart_GiveRoyalFavor(); questPart_GiveRoyalFavor.giveTo = giveTo.GetValue(slate); questPart_GiveRoyalFavor.giveToAccepter = giveToAccepter.GetValue(slate); questPart_GiveRoyalFavor.faction = faction.GetValue(slate) ?? factionOf.GetValue(slate).Faction; questPart_GiveRoyalFavor.amount = amount.GetValue(slate); questPart_GiveRoyalFavor.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal"); QuestGen.quest.AddPart(questPart_GiveRoyalFavor); if (isSingleReward.GetValue(slate)) { QuestPart_Choice questPart_Choice = new QuestPart_Choice(); questPart_Choice.inSignalChoiceUsed = questPart_GiveRoyalFavor.inSignal; QuestPart_Choice.Choice choice = new QuestPart_Choice.Choice(); choice.questParts.Add(questPart_GiveRoyalFavor); choice.rewards.Add(new Reward_RoyalFavor { faction = questPart_GiveRoyalFavor.faction, amount = questPart_GiveRoyalFavor.amount }); questPart_Choice.choices.Add(choice); QuestGen.quest.AddPart(questPart_Choice); } }
private static void RoyalFavorAvailability() { StorytellerCompProperties_OnOffCycle storytellerCompProperties_OnOffCycle = (StorytellerCompProperties_OnOffCycle)StorytellerDefOf.Cassandra.comps.Find(delegate(StorytellerCompProperties x) { StorytellerCompProperties_OnOffCycle storytellerCompProperties_OnOffCycle2 = x as StorytellerCompProperties_OnOffCycle; if (storytellerCompProperties_OnOffCycle2 == null) { return(false); } if (storytellerCompProperties_OnOffCycle2.IncidentCategory != IncidentCategoryDefOf.GiveQuest) { return(false); } return((storytellerCompProperties_OnOffCycle2.enableIfAnyModActive != null && storytellerCompProperties_OnOffCycle2.enableIfAnyModActive.Any((string m) => m.ToLower() == ModContentPack.RoyaltyModPackageId)) ? true : false); }); float onDays = storytellerCompProperties_OnOffCycle.onDays; float average = storytellerCompProperties_OnOffCycle.numIncidentsRange.Average; float num = average / onDays; SimpleCurve simpleCurve = new SimpleCurve { new CurvePoint(0f, 35f), new CurvePoint(15f, 150f), new CurvePoint(150f, 5000f) }; int num2 = 0; List <RoyalTitleDef> royalTitlesAwardableInSeniorityOrderForReading = FactionDefOf.Empire.RoyalTitlesAwardableInSeniorityOrderForReading; for (int i = 0; i < royalTitlesAwardableInSeniorityOrderForReading.Count; i++) { num2 += royalTitlesAwardableInSeniorityOrderForReading[i].favorCost; if (royalTitlesAwardableInSeniorityOrderForReading[i] == RoyalTitleDefOf.Count) { break; } } float num3 = 0f; int num4 = 0; int num5 = 0; int num6 = 0; int num7 = 0; int num8 = -1; int num9 = -1; int num10 = -1; int ticksGame = Find.TickManager.TicksGame; StoryState storyState = new StoryState(Find.World); for (int j = 0; j < 200; j++) { Find.TickManager.DebugSetTicksGame(j * 60000); num3 += num * storytellerCompProperties_OnOffCycle.acceptFractionByDaysPassedCurve.Evaluate(j); while (num3 >= 1f) { num3 -= 1f; num4++; float points = simpleCurve.Evaluate(j); Slate slate = new Slate(); slate.Set("points", points); QuestScriptDef questScriptDef = DefDatabase <QuestScriptDef> .AllDefsListForReading.Where((QuestScriptDef x) => x.IsRootRandomSelected && x.CanRun(slate)).RandomElementByWeight((QuestScriptDef x) => NaturalRandomQuestChooser.GetNaturalRandomSelectionWeight(x, points, storyState)); Quest quest = QuestGen.Generate(questScriptDef, slate); if (quest.InvolvedFactions.Contains(Faction.Empire)) { num7++; } QuestPart_GiveRoyalFavor questPart_GiveRoyalFavor = (QuestPart_GiveRoyalFavor)quest.PartsListForReading.Find((QuestPart x) => x is QuestPart_GiveRoyalFavor); if (questPart_GiveRoyalFavor != null) { num5 += questPart_GiveRoyalFavor.amount; num6++; if (num5 >= num2 && num8 < 0) { num8 = j; } if (num9 < 0 || questPart_GiveRoyalFavor.amount < num9) { num9 = questPart_GiveRoyalFavor.amount; } if (num10 < 0 || questPart_GiveRoyalFavor.amount > num10) { num10 = questPart_GiveRoyalFavor.amount; } } storyState.RecordRandomQuestFired(questScriptDef); quest.CleanupQuestParts(); } } Find.TickManager.DebugSetTicksGame(ticksGame); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("Results for: Days=" + 200 + ", intervalDays=" + onDays + ", questsPerInterval=" + average + ":"); stringBuilder.AppendLine("Quests: " + num4); stringBuilder.AppendLine("Quests with honor: " + num6); stringBuilder.AppendLine("Quests from Empire: " + num7); stringBuilder.AppendLine("Min honor reward: " + num9); stringBuilder.AppendLine("Max honor reward: " + num10); stringBuilder.AppendLine("Total honor: " + num5); stringBuilder.AppendLine("Honor required for Count: " + num2); stringBuilder.AppendLine("Count title possible on day: " + num8); Log.Message(stringBuilder.ToString()); }