public void SetQuestOrder(NodeAddedEvent e, OldQuestNode quest) { QuestOrderComponent component = new QuestOrderComponent { Index = quest.orderItem.Index }; quest.Entity.AddComponent(component); }
public void SetQuestOrder(NodeAddedEvent e, NewQuestNode quest) { QuestOrderComponent component = new QuestOrderComponent { Index = quest.slotIndex.Index }; quest.Entity.AddComponent(component); }