public void SetQuestOrder(NodeAddedEvent e, OldQuestNode quest)
        {
            QuestOrderComponent component = new QuestOrderComponent {
                Index = quest.orderItem.Index
            };

            quest.Entity.AddComponent(component);
        }
        public void SetQuestOrder(NodeAddedEvent e, NewQuestNode quest)
        {
            QuestOrderComponent component = new QuestOrderComponent {
                Index = quest.slotIndex.Index
            };

            quest.Entity.AddComponent(component);
        }