public override void Execute(GameCommandTrigger trigger) { int questId = trigger.Get <int>("id"); if (questId == 0) { trigger.Session.SendNotice("Please type an quest id"); return; } if (!QuestMetadataStorage.IsValid(questId)) { trigger.Session.Send(NoticePacket.Notice($"Quest not found with id: {questId.ToString().Color(Color.Aquamarine)}.", NoticeType.Chat)); return; } Player player = trigger.Session.Player; if (!player.QuestData.TryGetValue(questId, out QuestStatus questStatus)) { questStatus = new(player, QuestMetadataStorage.GetMetadata(questId)); player.QuestData.Add(questId, questStatus); } questStatus.State = QuestState.Finished; questStatus.StartTimestamp = TimeInfo.Now(); questStatus.CompleteTimestamp = TimeInfo.Now(); player.Levels.GainExp(questStatus.Reward.Exp); player.Wallet.Meso.Modify(questStatus.Reward.Money); foreach (QuestRewardItem reward in questStatus.RewardItems) { Item newItem = new(reward.Code) { Amount = reward.Count, Rarity = reward.Rank }; if (newItem.RecommendJobs.Contains(player.Job) || newItem.RecommendJobs.Contains(0)) { player.Inventory.AddItem(trigger.Session, newItem, true); } } DatabaseManager.Quests.Update(questStatus); trigger.Session.Send(QuestPacket.CompleteQuest(questId, true)); // Add next quest IEnumerable <KeyValuePair <int, QuestMetadata> > questList = QuestMetadataStorage.GetAllQuests().Where(x => x.Value.Require.RequiredQuests.Contains(questId)); foreach ((int id, QuestMetadata quest) in questList) { player.QuestData.Add(id, new(player, quest)); } } }
public override void Execute(GameCommandTrigger trigger) { int questId = trigger.Get <int>("id"); if (questId == 0) { trigger.Session.SendNotice("Please type an quest id"); return; } if (!QuestMetadataStorage.IsValid(questId)) { trigger.Session.Send(NoticePacket.Notice($"Quest not found with id: {questId.ToString().Color(Color.Aquamarine)}.", NoticeType.Chat)); return; } QuestStatus questStatus = trigger.Session.Player.QuestList.FirstOrDefault(x => x.Basic.Id == questId); if (questStatus == null) { questStatus = new QuestStatus(trigger.Session.Player, QuestMetadataStorage.GetMetadata(questId)); trigger.Session.Player.QuestList.Add(questStatus); } questStatus.Completed = true; questStatus.CompleteTimestamp = DateTimeOffset.Now.ToUnixTimeSeconds(); trigger.Session.Player.Levels.GainExp(questStatus.Reward.Exp); trigger.Session.Player.Wallet.Meso.Modify(questStatus.Reward.Money); foreach (QuestRewardItem reward in questStatus.RewardItems) { Item newItem = new Item(reward.Code) { Amount = reward.Count, Rarity = reward.Rank }; if (newItem.RecommendJobs.Contains(trigger.Session.Player.Job) || newItem.RecommendJobs.Contains(0)) { InventoryController.Add(trigger.Session, newItem, true); } } trigger.Session.Send(QuestPacket.CompleteQuest(questId, true)); // Add next quest IEnumerable <KeyValuePair <int, QuestMetadata> > questList = QuestMetadataStorage.GetAllQuests().Where(x => x.Value.Require.RequiredQuests.Contains(questId)); foreach (KeyValuePair <int, QuestMetadata> kvp in questList) { trigger.Session.Player.QuestList.Add(new QuestStatus(trigger.Session.Player, kvp.Value)); } }
private static void ProcessQuestCommand(GameSession session, string command) { if (command == "") { session.SendNotice("Type a quest id."); return; } if (!int.TryParse(command, out int questId)) { return; } QuestStatus questStatus = session.Player.QuestList.FirstOrDefault(x => x.Basic.Id == questId); if (questStatus == null) { return; } questStatus.Completed = true; questStatus.CompleteTimestamp = DateTimeOffset.Now.ToUnixTimeSeconds(); session.Player.Levels.GainExp(questStatus.Reward.Exp); session.Player.Wallet.Meso.Modify(questStatus.Reward.Money); foreach (QuestRewardItem reward in questStatus.RewardItems) { Item newItem = new Item(reward.Code) { Amount = reward.Count, Rarity = reward.Rank }; if (newItem.RecommendJobs.Contains(session.Player.Job) || newItem.RecommendJobs.Contains(0)) { InventoryController.Add(session, newItem, true); } } session.Send(QuestPacket.CompleteQuest(questId, true)); // Add next quest IEnumerable <KeyValuePair <int, QuestMetadata> > questList = QuestMetadataStorage.GetAllQuests().Where(x => x.Value.Require.RequiredQuests.Contains(questId)); foreach (KeyValuePair <int, QuestMetadata> kvp in questList) { session.Player.QuestList.Add(new QuestStatus(kvp.Value)); } }
private static void HandleCompleteQuest(GameSession session, PacketReader packet) { int questId = packet.ReadInt(); int objectId = packet.ReadInt(); if (!session.Player.QuestData.TryGetValue(questId, out QuestStatus questStatus) || questStatus.State is QuestState.Finished) { return; } questStatus.State = QuestState.Finished; questStatus.CompleteTimestamp = TimeInfo.Now(); session.Player.Levels.GainExp(questStatus.Reward.Exp); session.Player.Wallet.Meso.Modify(questStatus.Reward.Money); foreach (QuestRewardItem reward in questStatus.RewardItems) { Item newItem = new(reward.Code) { Amount = reward.Count, Rarity = reward.Rank }; if (newItem.RecommendJobs.Contains(session.Player.Job) || newItem.RecommendJobs.Contains(0)) { session.Player.Inventory.AddItem(session, newItem, true); } } DatabaseManager.Quests.Update(questStatus); session.Send(QuestPacket.CompleteQuest(questId, true)); // Add next quest IEnumerable <QuestMetadata> questList = QuestMetadataStorage.GetAllQuests().Values .Where(x => x.Require.RequiredQuests.Contains(questId)); foreach (QuestMetadata questMetadata in questList) { if (session.Player.QuestData.ContainsKey(questMetadata.Basic.Id)) { continue; } session.Player.QuestData.Add(questMetadata.Basic.Id, new(session.Player, questMetadata)); } }
private static void HandleCompleteQuest(GameSession session, PacketReader packet) { int questId = packet.ReadInt(); int objectId = packet.ReadInt(); QuestStatus questStatus = session.Player.QuestList.FirstOrDefault(x => x.Basic.Id == questId); if (questStatus == null || questStatus.Completed) { return; } questStatus.Completed = true; questStatus.CompleteTimestamp = DateTimeOffset.Now.ToUnixTimeSeconds(); session.Player.Levels.GainExp(questStatus.Reward.Exp); session.Player.Wallet.Meso.Modify(questStatus.Reward.Money); foreach (QuestRewardItem reward in questStatus.RewardItems) { Item newItem = new Item(reward.Code) { Amount = reward.Count, Rarity = reward.Rank }; if (newItem.RecommendJobs.Contains(session.Player.Job) || newItem.RecommendJobs.Contains(0)) { InventoryController.Add(session, newItem, true); } } DatabaseManager.Quests.Update(questStatus); session.Send(QuestPacket.CompleteQuest(questId, true)); // Add next quest IEnumerable <KeyValuePair <int, QuestMetadata> > questList = QuestMetadataStorage.GetAllQuests().Where(x => x.Value.Require.RequiredQuests.Contains(questId)); foreach (KeyValuePair <int, QuestMetadata> kvp in questList) { if (session.Player.QuestList.Exists(x => x.Basic.Id == kvp.Value.Basic.Id)) { continue; } session.Player.QuestList.Add(new QuestStatus(session.Player, kvp.Value)); } }