Exemple #1
0
 private static int AscendingQuest(QuestList_DLG.GRADE_TEMP x, QuestList_DLG.GRADE_TEMP y)
 {
     if (x.i32Grade <= 0)
     {
         x.i32Grade = 1;
     }
     if (y.i32Grade <= 0)
     {
         y.i32Grade = 1;
     }
     if (x.kQuest.GetQuestCommon().i16RequireLevel[x.i32Grade - 1] >= y.kQuest.GetQuestCommon().i16RequireLevel[y.i32Grade - 1])
     {
         return 1;
     }
     return -1;
 }
Exemple #2
0
 public void SetOnGoing()
 {
     this.SetOngoingRootNode();
     List<QuestList_DLG.GRADE_TEMP> list = new List<QuestList_DLG.GRADE_TEMP>();
     List<QuestList_DLG.GRADE_TEMP> list2 = new List<QuestList_DLG.GRADE_TEMP>();
     USER_CURRENT_QUEST_INFO[] userCurrentQuestInfo = NrTSingleton<NkQuestManager>.Instance.GetUserCurrentQuestInfo();
     for (byte b = 0; b < 10; b += 1)
     {
         if (userCurrentQuestInfo[(int)b].strQuestUnique != null)
         {
             string strQuestUnique = userCurrentQuestInfo[(int)b].strQuestUnique;
             if (strQuestUnique != string.Empty)
             {
                 CQuest questByQuestUnique = NrTSingleton<NkQuestManager>.Instance.GetQuestByQuestUnique(strQuestUnique);
                 if (questByQuestUnique != null)
                 {
                     CQuestGroup questGroupByQuestUnique = NrTSingleton<NkQuestManager>.Instance.GetQuestGroupByQuestUnique(strQuestUnique);
                     if (questGroupByQuestUnique != null)
                     {
                         QuestList_DLG.GRADE_TEMP gRADE_TEMP = new QuestList_DLG.GRADE_TEMP();
                         gRADE_TEMP.kQuest = questByQuestUnique;
                         gRADE_TEMP.i32Grade = userCurrentQuestInfo[(int)b].i32Grade;
                         if (this.m_CurQuestType == (QUEST_CONST.E_QUEST_TYPE)questGroupByQuestUnique.GetQuestType())
                         {
                             list.Add(gRADE_TEMP);
                         }
                         else
                         {
                             list2.Add(gRADE_TEMP);
                         }
                     }
                 }
             }
         }
     }
     list.Sort(new Comparison<QuestList_DLG.GRADE_TEMP>(QuestList_DLG.AscendingQuest));
     list2.Sort(new Comparison<QuestList_DLG.GRADE_TEMP>(QuestList_DLG.AscendingQuest));
     foreach (QuestList_DLG.GRADE_TEMP current in list)
     {
         TREE_TYPE tREE_TYPE = new TREE_TYPE();
         tREE_TYPE.bType = 1;
         tREE_TYPE.bData = current.kQuest;
         this.m_OngoingNode.AddChild(1, this.m_str1202 + current.kQuest.GetQuestTitle(), this.m_str1202 + current.kQuest.GetQuestCommon().i16RequireLevel[current.i32Grade].ToString(), this.m_str1202 + current.kQuest.GetQuestNpcName(), tREE_TYPE, "Bat_I_Minimap1");
     }
     foreach (QuestList_DLG.GRADE_TEMP current2 in list2)
     {
         TREE_TYPE tREE_TYPE2 = new TREE_TYPE();
         tREE_TYPE2.bType = 1;
         tREE_TYPE2.bData = current2.kQuest;
         this.m_OngoingNode.AddChild(1, this.m_str1202 + current2.kQuest.GetQuestTitle(), this.m_str1202 + current2.kQuest.GetQuestCommon().i16RequireLevel[current2.i32Grade].ToString(), this.m_str1202 + current2.kQuest.GetQuestNpcName(), tREE_TYPE2);
     }
     list.Clear();
     list2.Clear();
     foreach (CQuest current3 in this.m_QuestList)
     {
         if (NrTSingleton<NkQuestManager>.Instance.GetQuestState(current3.GetQuestUnique()) == QUEST_CONST.eQUESTSTATE.QUESTSTATE_ACCEPTABLE)
         {
             CQuestGroup questGroupByQuestUnique2 = NrTSingleton<NkQuestManager>.Instance.GetQuestGroupByQuestUnique(current3.GetQuestUnique());
             if (questGroupByQuestUnique2 != null)
             {
                 if (questGroupByQuestUnique2.GetQuestType() != 100)
                 {
                     QuestList_DLG.GRADE_TEMP gRADE_TEMP2 = new QuestList_DLG.GRADE_TEMP();
                     gRADE_TEMP2.kQuest = current3;
                     USER_QUEST_COMPLETE_INFO completeQuestInfo = NrTSingleton<NkQuestManager>.Instance.GetCompleteQuestInfo(questGroupByQuestUnique2.GetGroupUnique());
                     if (completeQuestInfo != null)
                     {
                         gRADE_TEMP2.i32Grade = (int)completeQuestInfo.bCurrentGrade;
                     }
                     else
                     {
                         gRADE_TEMP2.i32Grade = 1;
                     }
                     if (this.m_CurQuestType == (QUEST_CONST.E_QUEST_TYPE)questGroupByQuestUnique2.GetQuestType())
                     {
                         list.Add(gRADE_TEMP2);
                     }
                     else
                     {
                         list2.Add(gRADE_TEMP2);
                     }
                 }
             }
         }
     }
     list.Sort(new Comparison<QuestList_DLG.GRADE_TEMP>(QuestList_DLG.AscendingQuest));
     list2.Sort(new Comparison<QuestList_DLG.GRADE_TEMP>(QuestList_DLG.AscendingQuest));
     foreach (QuestList_DLG.GRADE_TEMP current4 in list)
     {
         TREE_TYPE tREE_TYPE3 = new TREE_TYPE();
         tREE_TYPE3.bType = 1;
         tREE_TYPE3.bData = current4.kQuest;
         this.m_AcceptableNode.AddChild(1, this.m_str1202 + current4.kQuest.GetQuestTitle(), this.m_str1202 + current4.kQuest.GetQuestCommon().i16RequireLevel[current4.i32Grade - 1].ToString(), this.m_str1202 + current4.kQuest.GetQuestNpcName(), tREE_TYPE3, "Bat_I_Minimap1");
     }
     foreach (QuestList_DLG.GRADE_TEMP current5 in list2)
     {
         TREE_TYPE tREE_TYPE4 = new TREE_TYPE();
         tREE_TYPE4.bType = 1;
         tREE_TYPE4.bData = current5.kQuest;
         this.m_AcceptableNode.AddChild(1, this.m_str1202 + current5.kQuest.GetQuestTitle(), this.m_str1202 + current5.kQuest.GetQuestCommon().i16RequireLevel[current5.i32Grade - 1].ToString(), this.m_str1202 + current5.kQuest.GetQuestNpcName(), tREE_TYPE4);
     }
     foreach (CQuest current6 in this.m_QuestList)
     {
         if (NrTSingleton<NkQuestManager>.Instance.GetQuestState(current6.GetQuestUnique()) == QUEST_CONST.eQUESTSTATE.QUESTSTATE_ACCEPTABLE)
         {
             CQuestGroup questGroupByQuestUnique3 = NrTSingleton<NkQuestManager>.Instance.GetQuestGroupByQuestUnique(current6.GetQuestUnique());
             if (questGroupByQuestUnique3 != null)
             {
                 if (questGroupByQuestUnique3.GetQuestType() == 100)
                 {
                     QuestList_DLG.GRADE_TEMP gRADE_TEMP3 = new QuestList_DLG.GRADE_TEMP();
                     gRADE_TEMP3.kQuest = current6;
                     USER_QUEST_COMPLETE_INFO completeQuestInfo2 = NrTSingleton<NkQuestManager>.Instance.GetCompleteQuestInfo(questGroupByQuestUnique3.GetGroupUnique());
                     if (completeQuestInfo2 != null)
                     {
                         gRADE_TEMP3.i32Grade = (int)completeQuestInfo2.bCurrentGrade;
                     }
                     else
                     {
                         gRADE_TEMP3.i32Grade = 1;
                     }
                     TREE_TYPE tREE_TYPE5 = new TREE_TYPE();
                     tREE_TYPE5.bType = 1;
                     tREE_TYPE5.bData = current6;
                     this.m_DayQuestNode.AddChild(1, this.m_str1202 + current6.GetQuestTitle(), this.m_str1202 + current6.GetQuestCommon().i16RequireLevel[gRADE_TEMP3.i32Grade].ToString(), this.m_str1202 + current6.GetQuestNpcName(), tREE_TYPE5);
                 }
             }
         }
     }
     this.m_Quest_Info_List_TreeView.RepositionItems();
 }