static public void Create(QuestData _Data)
    {
        GameObject box = null;

        if (m_QuestInformationBoxPoolObject && m_QuestInformationBoxPoolObject.transform.childCount > 0)
        {
            box = m_QuestInformationBoxPoolObject.transform.GetChild(0).gameObject;
        }
        else
        {
            box = Instantiate(Resources.Load <GameObject>("QuestInformationBox"));
        }

        if (box)
        {
            QuestInformationBox qb = box.GetComponent <QuestInformationBox>();
            if (qb)
            {
                qb.Initialzie(_Data);
            }
        }
    }
Exemple #2
0
 public void QuestInformation()
 {
     QuestInformationBox.Create(m_QuestData);
 }