private void OnFinishHandler(QuestFinishEvent e) { AlertIcon.SetActive(true); }
//OnQuestFinish public static void OnQuestFinish(ThriftSCMessage msg) { var sysmsg = msg.GetContent() as SCQuestFinish; if (sysmsg != null) { PlayerModelLocator.Instance.HasFinishedQuest = true; var e = new QuestFinishEvent(); EventManager.Instance.Post(e); } else { Logger.LogError("Notice list message should not be null."); } }