Exemple #1
0
        private void StartNextQuestEvent()
        {
            m_CurrentQuestEventData++;

            QuestEventData eventData = m_QuestEventDataList[m_CurrentQuestEventData];
            int            seconds   = UnityEngine.Random.Range(eventData.minTime, eventData.maxTime + 1);

            m_QuestEventTimeTracker = ServiceLocator.TimeService.GetTimeTracker(seconds);

            m_QuestEventTimeTracker.OnTimerCompleted += OnQuestEventTimerComplete;
        }
Exemple #2
0
        private void OnQuestEventTimerComplete()
        {
            m_QuestEventTimeTracker.OnTimerCompleted -= OnQuestEventTimerComplete;

            QuestEventData eventData  = m_QuestEventDataList[m_CurrentQuestEventData];
            bool           spawnQuest = UnityEngine.Random.Range(0, 101) < eventData.chance;

            if (spawnQuest)
            {
                for (int i = 0; i < eventData.questCount; i++)
                {
                    QuestInstance   quest   = QuestGenerator.GenerateQuest(1, m_QuestMakeupRandom.GetRandomValue());
                    FactionInstance faction = ServiceLocator.AllegianceService.Factions.GetRandom();
                    ServiceLocator.QuestService.RegisterQuest(quest, faction);
                }
                m_CurrentQuestEventData = -1;
            }

            StartNextQuestEvent();
        }