/// <summary> /// Converts the domain model into an entity. /// </summary> /// <returns>The entity.</returns> /// <param name="quest">Quest.</param> internal static QuestEntity ToEntity(this Quest quest) { QuestEntity questEntity = new QuestEntity { Id = quest.Id, Name = quest.Name }; return(questEntity); }
public void Initialize2(int questIndex, GameManager gm) { m_inturrptingCount = 0; m_questComplete = false; m_questIdx = questIndex; m_events = new List<QuestEntity>(); m_gm = gm; _LoadQuest(questIndex); m_curEntity = null; }
/// <summary> /// Converts the entity into a domain model. /// </summary> /// <returns>The domain model.</returns> /// <param name="questEntity">Quest entity.</param> internal static Quest ToDomainModel(this QuestEntity questEntity) { Quest quest = new Quest { Id = questEntity.Id, Name = questEntity.Name, }; return(quest); }
public static void EnsurePopulated(IApplicationBuilder app) { QuestDbContext context = (QuestDbContext)app.ApplicationServices.GetService(typeof(QuestDbContext)); context.Database.Migrate(); if (!context.Companies.Any()) { CompanyEntity[] companies = new CompanyEntity[] { new CompanyEntity { Name = "FearCorporation", Logo = "fear.jpg" }, new CompanyEntity { Name = "BlackBox", Logo = "box.jpg" }, }; context.AddRange(companies); QuestEntity[] quests = new QuestEntity[] { new QuestEntity { Name = "Escape from house", Company = companies[0], Address = "Dubno", Email = "*****@*****.**", Description = "Very scary", FearLevel = 5, HardLevel = 5, MaxPlayers = 10, MinAge = 21, MinPlayers = 3, Phone = "066-85-26-406", Raiting = 8.5, WalkTime = TimeSpan.FromMinutes(180) }, new QuestEntity { Name = "Find predmets in house", Company = companies[1], Address = "Rivne", Email = "*****@*****.**", Description = "Find predmets", FearLevel = 1, HardLevel = 3, MaxPlayers = 5, MinAge = 14, MinPlayers = 1, Phone = "095-32-21-109", Raiting = 9.2, WalkTime = TimeSpan.FromMinutes(160) }, }; context.AddRange(quests); ImageEntity[] images = new ImageEntity[] { new ImageEntity { Name = "Img1", Path = "1.jpg", Quest = quests[0] }, new ImageEntity { Name = "Img2", Path = "2.jpg", Quest = quests[0] }, new ImageEntity { Name = "Img3", Path = "3.jpg", Quest = quests[1] }, new ImageEntity { Name = "Img4", Path = "4.jpg", Quest = quests[1] }, }; context.AddRange(images); context.SaveChanges(); } }
public CompleteQuestEvent(PlayerEntity player, QuestEntity quest) { Player = player; Quest = quest; }
public bool ProceedEvent() { if( m_questComplete ) { LocalGameSession.GetSession().MarkQuestComplete(m_questIdx); m_gm.ExitGame(); return false; } else { // no appropriate event found. try find some... if(m_curEntity == null) { m_curEntity = _FindNextAvailableEvent(); } // if there is something found or ongoing, do it. if( m_curEntity != null ) { // if event is complete, test if quest is complete // if not find next one if( m_curEntity.IsCompleted ) { if( m_curEntity.isEndEvent ) { m_questComplete = true; } m_curEntity = null; return false; } else { m_curEntity.DoEvent(); return false; } } } return true; }
public async Task Delete(QuestEntity quest) { await _questRepository.Remove(quest); await _bus.RaiseEvent(new EntityDeletedEvent <QuestEntity>(quest)).ConfigureAwait(false); }
public async Task Add(QuestEntity quest) { await _questRepository.Add(quest); await _bus.RaiseEvent(new EntityInsertedEvent <QuestEntity>(quest)).ConfigureAwait(false); }
public bool TryFindQuestForEntity(long entityId, out QuestEntity questEntity) { return(_questTracker.TryFindQuestForEntity(entityId, out questEntity)); }