// Select a component for editing public static void SelectComponent(string name) { Game game = Game.Get(); QuestEditorData qed = game.qed; // Quest is a special component if (name.Equals("Quest")) { SelectQuest(); return; } // These are special strings for creating new objects if (name.Equals("{NEW:Tile}")) { qed.NewTile(); return; } if (name.Equals("{NEW:Door}")) { qed.NewDoor(); return; } if (name.Equals("{NEW:Token}")) { qed.NewToken(); return; } if (name.Equals("{NEW:UI}")) { qed.NewUI(); return; } if (name.Equals("{NEW:Spawn}")) { qed.NewSpawn(); return; } if (name.Equals("{NEW:MPlace}")) { qed.NewMPlace(); return; } if (name.Equals("{NEW:QItem}")) { qed.NewItem(); return; } if (name.Equals("{NEW:CustomMonster}")) { qed.NewCustomMonster(); return; } if (name.Equals("{NEW:Activation}")) { qed.NewActivation(); return; } if (name.Equals("{NEW:Event}")) { qed.NewEvent(); return; } if (name.Equals("{NEW:Puzzle}")) { qed.NewPuzzle(); return; } // This may happen to due rename/delete if (!game.quest.qd.components.ContainsKey(name)) { SelectQuest(); } // Determine the component type and select if (game.quest.qd.components[name] is QuestData.Tile) { SelectAsTile(name); return; } if (game.quest.qd.components[name] is QuestData.Door) { SelectAsDoor(name); return; } if (game.quest.qd.components[name] is QuestData.Token) { SelectAsToken(name); return; } if (game.quest.qd.components[name] is QuestData.UI) { SelectAsUI(name); return; } if (game.quest.qd.components[name] is QuestData.Spawn) { SelectAsSpawn(name); return; } if (game.quest.qd.components[name] is QuestData.MPlace) { SelectAsMPlace(name); return; } if (game.quest.qd.components[name] is QuestData.Puzzle) { SelectAsPuzzle(name); return; } if (game.quest.qd.components[name] is QuestData.QItem) { SelectAsItem(name); return; } if (game.quest.qd.components[name] is QuestData.CustomMonster) { SelectAsCustomMonster(name); return; } if (game.quest.qd.components[name] is QuestData.Activation) { SelectAsActivation(name); return; } if (game.quest.qd.components[name] is QuestData.Event) { SelectAsEvent(name); return; } }
// Select a component for editing public static void SelectComponent(string name) { Game game = Game.Get(); QuestEditorData qed = game.qed; // Quest is a special component if (name.Equals("Quest")) { SelectQuest(); return; } // These are special strings for creating new objects if (name.Equals("{NEW:Tile}")) { qed.NewTile(); return; } if (name.Equals("{NEW:Door}")) { qed.NewDoor(); return; } if (name.Equals("{NEW:Token}")) { qed.NewToken(); return; } if (name.Equals("{NEW:Monster}")) { qed.NewMonster(); return; } if (name.Equals("{NEW:MPlace}")) { qed.NewMPlace(); return; } if (name.Equals("{NEW:Event}")) { qed.NewEvent(); return; } // This may happen to due rename/delete if (!game.quest.qd.components.ContainsKey(name)) { SelectQuest(); } // Determine the component type and select if (game.quest.qd.components[name] is QuestData.Tile) { SelectAsTile(name); return; } if (game.quest.qd.components[name] is QuestData.Door) { SelectAsDoor(name); return; } if (game.quest.qd.components[name] is QuestData.Token) { SelectAsToken(name); return; } if (game.quest.qd.components[name] is QuestData.Monster) { SelectAsMonster(name); return; } if (game.quest.qd.components[name] is QuestData.MPlace) { SelectAsMPlace(name); return; } if (game.quest.qd.components[name] is QuestData.Event) { SelectAsEvent(name); return; } }