public void Deserialize(IDataReader reader)
 {
     Quests = new QuestActiveDetailedInformations[reader.ReadShort()];
     for (var i = 0; i < Quests.Length; i++)
     {
         (Quests[i] = new QuestActiveDetailedInformations()).Deserialize(reader);
     }
 }
 public void Clear()
 {
     _created           = false;
     _inTutorial        = false;
     _nameTcs           = null;
     _currentStep       = null;
     _currentStepNumber = 0;
     _currentItemIndex  = 0;
 }
Exemple #3
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        public override void Serialize(IDataWriter writer)
        {
            writer.WriteShort(((short)(m_quests.Count)));
            int questsIndex;

            for (questsIndex = 0; (questsIndex < m_quests.Count); questsIndex = (questsIndex + 1))
            {
                QuestActiveDetailedInformations objectToSend = m_quests[questsIndex];
                objectToSend.Serialize(writer);
            }
        }
Exemple #4
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        public override void Deserialize(IDataReader reader)
        {
            uint num = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num; ++index)
            {
                QuestActiveDetailedInformations detailedInformations = new QuestActiveDetailedInformations();
                detailedInformations.Deserialize(reader);
                this.quests.Add(detailedInformations);
            }
        }
Exemple #5
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        public override void Deserialize(IDataReader reader)
        {
            var questsCount = reader.ReadUShort();

            Quests = new List <QuestActiveDetailedInformations>();
            for (var questsIndex = 0; questsIndex < questsCount; questsIndex++)
            {
                var objectToAdd = new QuestActiveDetailedInformations();
                objectToAdd.Deserialize(reader);
                Quests.Add(objectToAdd);
            }
        }
Exemple #6
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        public override void Deserialize(ICustomDataInput reader)
        {
            var countQuests = reader.ReadShort();

            Quests = new List <QuestActiveDetailedInformations>();
            for (short i = 0; i < countQuests; i++)
            {
                QuestActiveDetailedInformations type = new QuestActiveDetailedInformations();
                type.Deserialize(reader);
                Quests.Add(type);
            }
        }
Exemple #7
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        public override void Deserialize(IDataReader reader)
        {
            int questsCount = reader.ReadUShort();
            int questsIndex;

            m_quests = new System.Collections.Generic.List <QuestActiveDetailedInformations>();
            for (questsIndex = 0; (questsIndex < questsCount); questsIndex = (questsIndex + 1))
            {
                QuestActiveDetailedInformations objectToAdd = new QuestActiveDetailedInformations();
                objectToAdd.Deserialize(reader);
                m_quests.Add(objectToAdd);
            }
        }
        public void Update(QuestValidatedMessage message)
        {
            if (!IsDoingTutorial || message.QuestId != TutorialHelper.QuestTutorialId)
            {
                return;
            }

            _account.Logger.LogInfo(LanguageManager.Translate("516"), LanguageManager.Translate("528", _currentStepNumber));
            _account.Logger.LogInfo(LanguageManager.Translate("516"), LanguageManager.Translate("529"));
            _account.AccountConfig.CharacterCreation.CompleteTutorial = false;
            _inTutorial  = false;
            _currentStep = null;
        }
        public async Task Update(QuestStepInfoMessage message)
        {
            if (!_inTutorial)
            {
                return;
            }

            if (_currentStep != null && _currentStep.StepId == ((QuestActiveDetailedInformations)message.Infos).StepId)
            {
                return;
            }

            _currentStep = message.Infos as QuestActiveDetailedInformations;
            _currentStepNumber++;

            await Task.Delay(2000);

            ProcessTutorialSteps();
        }