private void OnQuestAccept(object sender, QuestAcceptResponse message) { if (message.Result == Result.Success) { QuestManager.Instance.OnSyncQuest(message.Quest); } }
private void OnQuestAccept(NetConnection <NetSession> sender, QuestAcceptRequest message) { QuestAcceptResponse response = new QuestAcceptResponse(); sender.Session.Response.questAcceptResponse = response; response.Result = sender.Session.Character.questManager.OnAcceptQuest(sender, message.QuestId); DBService.Instance.Save(); sender.SendResponse(); }
private void OnQuestAccept(object sender, QuestAcceptResponse message) { Debug.LogFormat("OnQuestAccept:{0},Err:{1}", message.Result, message.Errormsg); if (message.Result == Result.Success) { QuestManager.Instance.OnQuestAccepted(message.Quest); } else { MessageBox.Show("任务接受失败:", "错误", MessageBoxType.Error); } }