Exemple #1
0
        public void ShouldComposeRotationMatrix()
        {
            var quaternion = new Quaternion {
                X = 3, Y = 4, Z = 2, W = 0.5
            };
            var vector   = new Vector3D {
            };
            var expected = Matrix3D.Identity;

            expected.Rotate(quaternion);

            GeometryAssert.AreEqual(expected, vector.ComposeTransform(ref quaternion));
            GeometryAssert.AreEqual(expected, quaternion.ComposeTransform(ref vector));
        }