//Function for dealing damage to the player public void DealDamage(float damage) { CurrentHealth = CurrentHealth -= damage; disableRegen = true; disableRegenTime = Time.time; healthHearts.UpdateHearts(healthHearts.currentHealth, healthHearts.maximumHealth); //update the hearts }
// Update is called once per frame void Update() { quarterHearts.UpdateHearts(currentHealth, maxHealth); if (currentHealth <= 0) { levelManager.RespawnPlayer(); } }