public void AddQuantumDataWithPath() { // Put down a node where the mouse currently is QuantumData pData = new QuantumData(0,0.0f,0.0f,0,1.0f); AddData(pData); }
public void AddData(QuantumData pData) { _Data.Add(pData); }
public void AddQuantumDataWithPath() { // Put down a node where the mouse currently is QuantumData pData = new QuantumData(0,0.0f,0.0f,0,1.0f); AddData(pData); }
public void AddData(QuantumData pData) { _Data.Add(pData); }