public void AddQuantumDataWithPath()
 {
     // Put down a node where the mouse currently is
     QuantumData pData = new QuantumData(0,0.0f,0.0f,0,1.0f);
     AddData(pData);
 }
 public void AddData(QuantumData pData)
 {
     _Data.Add(pData);
 }