private void OnDrawGizmos() { var quadtree = new Quadtree <bool>(this.transform.position, size, depth); foreach (var point in points) { quadtree.Insert(point.position, true); } DrawNode(quadtree.GetRoot()); }
private void OnDrawGizmos() { var quadtree = new Quadtree <int>(transform.position, size, depth); DrawNode(quadtree.GetRoot()); }