/// <summary> /// Determines whether a certain area collides with this entity (based on its <see cref="Collision{TCoordinates}"/> component). /// </summary> /// <param name="area">The area to check for collision in world space.</param> /// <returns><c>true</c> if the <paramref name="area"/> does collide with this entity, <c>false</c> otherwise.</returns> public bool CollisionTest(Quadrangle area) { // With no valid collision control all collision checks always fail if (TemplateData.Collision == null) { return(false); } // Convert position from world space to entity space and transmit rotation var shiftedArea = area.Offset(-Position); return(TemplateData.Collision.CollisionTest(shiftedArea, Rotation)); }