public void ApplyStamp(MarchingSquaresGrid marchingGrid, OreGrid oreGrid)
    {
        TransformToRect();
        //	Vector2 position2d = new Vector2 (this.transform.position.x, this.transform.position.y);
        //	QuadToHulls quad = new QuadToHulls(position2d, 0f, 20f, 20f);

        QuadToHulls quad = new QuadToHulls(position, angle, width, height);

        new MarchingSquaresCutTools(marchingGrid).DigConvexHullFromWorld(quad.GetUpperHull(), quad.GetLowerHull(), isSolid);
        Destroy(this.gameObject);
    }
Exemple #2
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    public void ApplyStamp(MarchingSquaresGrid marchingGrid, OreGrid oreGrid)
    {
        TransformToRect();
        //	Vector2 position2d = new Vector2 (this.transform.position.x, this.transform.position.y);
        //	QuadToHulls quad = new QuadToHulls(position2d, 0f, 20f, 20f);

        QuadToHulls quad = new QuadToHulls(position, angle, width, height);

        new MarchingSquaresCutTools(marchingGrid).DigAxisAlignedRectFromWorld(position, width, height, isSolid, sharpCorners);

        Destroy(this.gameObject);
    }
    //Test function. Construct a simple upper and lower hull. Call DigConvexHull.
    public void DigTestConvexHull(bool isSolid)
    {
        List <Vector2> topHull = new List <Vector2> ();
        List <Vector2> botHull = new List <Vector2> ();

/*	//	new MarchingSquaresCutTools(nodeArray).DigConvexHull (topHull, botHull, isSolid);
 *              for (int i = 0; i < 170; i += 10) {
 *                      QuadToHulls quadHulls = new QuadToHulls (new Vector2 (-20.01f + i*3, 100.5f), 0, 10f, 20f);
 *                      new MarchingSquaresCutTools (nodeArray).DigConvexHull (quadHulls.GetUpperHull (), quadHulls.GetLowerHull (), isSolid);
 *              }*/

        for (int i = 0; i < 170; i += 10)
        {
            QuadToHulls quadHulls = new QuadToHulls(new Vector2(-99.01f + i * 3, 50.5f), i * 3, 10f, 20f);
            new MarchingSquaresCutTools(this).DigConvexHullFromLocal(quadHulls.GetUpperHull(), quadHulls.GetLowerHull(), isSolid);
        }
    }