Exemple #1
0
    private void DisplayCardDetail()
    {
        Int32 num = (Int32)this.count[this.currentCardId];

        if (num > 0)
        {
            this.cardInfoContentGameObject.SetActive(true);
            this.ShowCardDetailHudNumber(num);
            FF9UIDataTool.DisplayCard(QuadMistDatabase.MiniGame_GetCardInfoPtr(this.currentCardId, this.offset[this.currentCardId]), this.cardDetailHudList[0], false);
            this.cardNameLabel.text = FF9TextTool.CardName(this.currentCardId);
            if (num > 1)
            {
                this.cardNumberGameObject.SetActive(true);
                this.currentCardNumberLabel.text = (this.offset[this.currentCardId] + 1).ToString();
                this.totalCardNumberLabel.text   = num.ToString();
                for (Int32 i = 1; i < Math.Min(num, 5); i++)
                {
                    FF9UIDataTool.DisplayCard(QuadMistDatabase.MiniGame_GetCardInfoPtr(this.currentCardId, 0), this.cardDetailHudList[i], true);
                }
            }
            else
            {
                this.cardNumberGameObject.SetActive(false);
            }
        }
        else
        {
            this.cardInfoContentGameObject.SetActive(false);
        }
    }
Exemple #2
0
    private void FF9FCard_GetPoint()
    {
        List <QuadMistCard> list = QuadMistDatabase.MiniGame_GetCardBinPtr();

        Boolean[] array = new Boolean[CardUI.FF9FCARD_ARROW_TYPE_MAX];
        Int32     num   = 0;
        Int32     num2  = 0;
        Int32     num3  = 0;

        Byte[] array2 = new Byte[]
        {
            0,
            0,
            1,
            2
        };
        foreach (QuadMistCard quadMistCard in list)
        {
            num += (Int32)quadMistCard.cpoint;
        }
        for (Int32 i = 0; i < 100; i++)
        {
            for (Int32 j = 0; j < (Int32)this.count[i]; j++)
            {
                QuadMistCard quadMistCard2 = QuadMistDatabase.MiniGame_GetCardInfoPtr(i, j);
                array[(Int32)quadMistCard2.arrow] = true;
                num2 += (Int32)array2[(Int32)quadMistCard2.type];
            }
        }
        for (Int32 k = 0; k < CardUI.FF9FCARD_ARROW_TYPE_MAX; k++)
        {
            if (array[k])
            {
                num3 += 5;
            }
        }
        this.point = num + num2 + num3;
    }