/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            quadDrawer     = new QuadDrawer(graphics.GraphicsDevice);
            checkerTexture = Content.Load <Texture2D>("checker");
        }
Exemple #2
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        public void AddGround()
        {
            ground = new RigidBody(new BoxShape(new JVector(200, 20, 200)));
            ground.Position = new JVector(0, -10, 0);
            ground.Tag = BodyTag.DontDrawMe;
            ground.IsStatic = true; Demo.World.AddBody(ground);
            //ground.Restitution = 1.0f;
            ground.Material.KineticFriction = 0.0f;

            quadDrawer = new QuadDrawer(Demo,100);
            Demo.Components.Add(quadDrawer);
        }
Exemple #3
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        public void AddGround()
        {
            ground          = new RigidBody(new BoxShape(new JVector(200, 20, 200)));
            ground.Position = new JVector(0, -10, 0);
            ground.Tag      = BodyTag.DontDrawMe;
            ground.IsStatic = true; Demo.World.AddBody(ground);
            //ground.Restitution = 1.0f;
            ground.Material.KineticFriction = 0.0f;

            quadDrawer = new QuadDrawer(Demo, 100);
            Demo.Components.Add(quadDrawer);
        }