public static QbItemBase GetQbItem(QbItemStruct item, uint[] keys) { foreach (uint key in keys) { QbItemBase subitem = item.FindItem(QbKey.Create(key), false); if (subitem != null) { return(subitem); } } return(null); }
public static AudioFormat GetAudioFormat(FormatData data) { SongData song = data.Song; AudioFormat audioformat = new AudioFormat(); QbItemStruct item = GetSongItem(data); if (item == null) { return(null); } float bandvolume = 0; float guitarvolume = 0; float bassvolume = 0; float drumvolume = 0; QbItemFloat subitem = item.FindItem(QbKey.Create(0xD8F335CF), false) as QbItemFloat; // GH3: band_playback_volume if (subitem != null) { bandvolume = (subitem as QbItemFloat).Values[0]; bassvolume = bandvolume; } subitem = item.FindItem(QbKey.Create(0xA449CAD3), false) as QbItemFloat; // GH3: guitar_playback_volume if (subitem != null) { guitarvolume = (subitem as QbItemFloat).Values[0]; } subitem = item.FindItem(QbKey.Create(0x46507438), false) as QbItemFloat; // GH4: overall_song_volume if (subitem != null) { bandvolume = (subitem as QbItemFloat).Values[0]; guitarvolume = bandvolume; bassvolume = bandvolume; drumvolume = bandvolume; } // GH4 engine games that came out after GHWT use a different drum audio scheme; the GH5 engine uses the same as GHWT bool gh4v2 = NeversoftMetadata.IsGuitarHero4(song.Game) && song.Game != Game.GuitarHeroWorldTour; // GHVH is the only BIK-based GH game with stereo bass bool ghvh = song.Game == Game.GuitarHeroVanHalen; if (gh4v2) { // Kick audioformat.Mappings.Add(new AudioFormat.Mapping(drumvolume, -1, Instrument.Drums)); audioformat.Mappings.Add(new AudioFormat.Mapping(drumvolume, 1, Instrument.Drums)); // Snare audioformat.Mappings.Add(new AudioFormat.Mapping(drumvolume, -1, Instrument.Drums)); audioformat.Mappings.Add(new AudioFormat.Mapping(drumvolume, 1, Instrument.Drums)); } else { // Kick audioformat.Mappings.Add(new AudioFormat.Mapping(drumvolume, 0, Instrument.Drums)); // Snare audioformat.Mappings.Add(new AudioFormat.Mapping(drumvolume, 0, Instrument.Drums)); } // Overhead audioformat.Mappings.Add(new AudioFormat.Mapping(drumvolume, -1, Instrument.Drums)); audioformat.Mappings.Add(new AudioFormat.Mapping(drumvolume, 1, Instrument.Drums)); // Guitar audioformat.Mappings.Add(new AudioFormat.Mapping(guitarvolume, -1, Instrument.Guitar)); audioformat.Mappings.Add(new AudioFormat.Mapping(guitarvolume, 1, Instrument.Guitar)); // Bass audioformat.Mappings.Add(new AudioFormat.Mapping(bassvolume, ghvh ? -1 : 0, Instrument.Bass)); if (ghvh) { audioformat.Mappings.Add(new AudioFormat.Mapping(bassvolume, 1, Instrument.Bass)); } // Else / Vocals audioformat.Mappings.Add(new AudioFormat.Mapping(bandvolume, -1, Instrument.Ambient)); audioformat.Mappings.Add(new AudioFormat.Mapping(bandvolume, 1, Instrument.Ambient)); // Preview audioformat.Mappings.Add(new AudioFormat.Mapping(bandvolume, -1, Instrument.Preview)); audioformat.Mappings.Add(new AudioFormat.Mapping(bandvolume, 1, Instrument.Preview)); return(audioformat); }