// If deciding to toggle, call magnet scripts toggle functionality.
    void FixedUpdate()
    {
        // Get current state
        currentState = QState.getQState(magnet, opponents);

        // Don't continue after magnet is done.
        if (magnetScript.getCharge() != 0)
        {
            // Update Q value
            if (lastState != null)
            {
                updateQValue();
            }

            // Choose an action
            bool action = choseAction();

            // Toggle if needed
            if (action)
            {
                magnetScript.makeMove();
            }

            // Update memory
            lastState    = currentState;
            lastAction   = action;
            lastPosition = magnet.GetComponent <Magnet>().getPosition();
        }
    }