public static bool IsFirst(QRecticle a) { return(FirstAxe == a); }
public static bool IsFirst(QRecticle a) { return FirstAxe == a; }
public static QRecticle AxeBefore(QRecticle a) { return(QReticles.Where(m => m.InTime && m.TimeLeft < a.TimeLeft).OrderBy(m => m.TimeLeft).LastOrDefault()); }
public static QRecticle AxeBefore(QRecticle a) { return QReticles.Where(m => m.InTime && m.TimeLeft < a.TimeLeft).OrderBy(m => m.TimeLeft).LastOrDefault(); }