static int _m_Create(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                QP.Framework.LuaEnvMgr gen_to_be_invoked = (QP.Framework.LuaEnvMgr)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
                    string _luaPath            = LuaAPI.lua_tostring(L, 3);

                    QP.Framework.LuaScript gen_ret = gen_to_be_invoked.Create(_go, _luaPath);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _s_set_LuaPath(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                QP.Framework.LuaScript gen_to_be_invoked = (QP.Framework.LuaScript)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.LuaPath = LuaAPI.lua_tostring(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_root(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                QP.Framework.LuaScript gen_to_be_invoked = (QP.Framework.LuaScript)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.root);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    QP.Framework.LuaScript gen_ret = new QP.Framework.LuaScript();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to QP.Framework.LuaScript constructor!"));
        }
        static int _m_Awake(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                QP.Framework.LuaScript gen_to_be_invoked = (QP.Framework.LuaScript)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Awake(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }