// Start is called before the first frame update void Start() { QLog.Sample("QLog.Sample"); QLog.Log("QLog.Log"); QLog.LogEditor("QLog.LogEditor"); QLog.LogError("QLog.LogError"); QLog.LogErrorEditor("QLog.LogErrorEditor"); QLog.LogWarning("QLog.LogWarning"); QLog.LogWarningEditor("QLog.LogWarningEditor"); }
private static void OpenScene(string sceneName) { if (string.IsNullOrEmpty(sceneName)) { QLog.LogErrorEditor("无法打开场景,场景名字为空!!!"); return; } if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) { QLog.LogErrorEditor("请保存当前场景"); return; } EditorSceneManager.OpenScene(sceneName); }