public int GetState()
 {
     if (this.isConfigOpen)
     {
         QGameKit.LiveStatus errorCode = (QGameKit.LiveStatus)QGameKit.GetErrorCode();
         Debug.Log("GetState " + errorCode);
         return((int)errorCode);
     }
     return(0);
 }
 public void StartLiveBroadcast(string title, string desc)
 {
     if (this.isConfigOpen)
     {
         Debug.Log("Start live broadcast");
         QGameKit.LiveStatus errorCode = (QGameKit.LiveStatus)QGameKit.GetErrorCode();
         if (errorCode == QGameKit.LiveStatus.Error)
         {
             QGameKit.Reset();
         }
         QGameKit.StartLiveBroadcast(title, desc);
     }
 }