Exemple #1
0
        /// <summary>
        /// Called when it is time to render the next frame. Add your rendering code here.
        /// </summary>
        /// <param name="e">Contains timing information.</param>
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            base.OnRenderFrame(e);

            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            _drawing.ProjectionMatrix = _projectionMatrix;

            _frameCount++;

            float yOffset = 0;

            if (_currentDemoPage != _previousPage)
            {
                _previousPage = _currentDemoPage;
                // we have to rebuild the stuff
                _drawing.DrawingPrimitives.Clear();

                switch (_currentDemoPage)
                {
                case 0:
                {
                    yOffset += _drawing.Print(_heading1, "ModernQuickFont",
                                              new Vector3((float)Width / 2, Height, 0),
                                              QFontAlignment.Centre, _heading1Options).Height;

                    yOffset += _drawing.Print(_heading2, "Introduction #0",
                                              new Vector3(20, Height - yOffset, 0),
                                              QFontAlignment.Left, _heading2Options)
                               .Height;

                    yOffset += _drawing.Print(_mainText, _modernQuickFontIntro, new Vector3(30, Height - yOffset, 0),
                                              new SizeF(Width - 60f, -1), QFontAlignment.Left).Height;

                    PrintCode(_modernIntroCode, ref yOffset);
                    break;
                }

                case 1:
                {
                    yOffset += _drawing.Print(_heading1, "QuickFont",
                                              new Vector3((float)Width / 2, Height, 0),
                                              QFontAlignment.Centre, _heading1Options).Height;

                    yOffset += _drawing.Print(_heading2, "Introduction",
                                              new Vector3(20, Height - yOffset, 0),
                                              QFontAlignment.Left, _heading2Options)
                               .Height;

                    yOffset += 20f;
                    _drawing.Print(_mainText, _introduction, new Vector3(30, Height - yOffset, 0),
                                   new SizeF(Width - 60f, -1), QFontAlignment.Justify);

                    break;
                }

                case 2:
                {
                    yOffset += _drawing.Print(_heading2, "Easy as ABC!",
                                              new Vector3(20f, Height - yOffset, 0f),
                                              QFontAlignment.Left, _heading2Options).Height;

                    PrintComment(_usingQuickFontIsSuperEasy, ref yOffset);
                    PrintCode(_loadingAFont1, ref yOffset);

                    PrintComment(_andPrintWithIt, ref yOffset);
                    PrintCode(_printWithFont1, ref yOffset);

                    PrintComment(_itIsAlsoEasyToMeasure, ref yOffset);
                    PrintCode(_measureText1, ref yOffset);

                    PrintComment(oneOfTheFirstGotchas, ref yOffset);
                    PrintCode(_loadingAFont2, ref yOffset);

                    break;
                }

                case 3:
                {
                    yOffset += _drawing.Print(_heading2, "Alignment", new Vector3(20f, Height - yOffset, 0f),
                                              QFontAlignment.Left, _heading2Options).Height;

                    PrintCommentWithLine(_whenPrintingText, QFontAlignment.Left, 20f, ref yOffset);
                    PrintCode(_printWithFont2, ref yOffset);

                    PrintCommentWithLine(_righAlignedText, QFontAlignment.Right, 20f, ref yOffset);
                    yOffset += 10f;

                    PrintCommentWithLine(_centredTextAsYou, QFontAlignment.Centre, Width * 0.5f, ref yOffset);

                    break;
                }

                case 4:
                {
                    // in this stage force redraw and recreation of VBO every time: just divert last page
                    _previousPage = -1;
                    yOffset      += _drawing.Print(_heading2, "Bounds and Justify",
                                                   new Vector3(20f, Height - yOffset, 0f),
                                                   QFontAlignment.Left, _heading2Options).Height;

                    yOffset += 20;
                    yOffset += _drawing.Print(_controlsText, "Press [Up], [Down] or [Enter]!",
                                              new Vector3(Width * 0.5f, Height - yOffset, 0f),
                                              QFontAlignment.Centre, _controlsTextOpts).Height;

                    float boundShrink = (int)(350 * (1 - Math.Cos(_boundsAnimationCnt * Math.PI * 2)));

                    yOffset += 15;
                    PrintWithBounds(_mainText, _ofCourseItsNot,
                                    new RectangleF(30f + boundShrink * 0.5f, yOffset, Width - 60 - boundShrink,
                                                   350f), _cycleAlignment, ref yOffset);

                    string printWithBounds = "myFont.Print(text, position, maxSize, QFontAlignment." +
                                             _cycleAlignment + ");";
                    yOffset += 15f;
                    PrintCode(printWithBounds, ref yOffset);

                    break;
                }

                case 5:
                {
                    yOffset += _drawing.Print(_heading2, "Your own Texture Fonts",
                                              new Vector3(20f, Height - yOffset, 0f),
                                              QFontAlignment.Left, _heading2Options).Height;

                    PrintComment(_anotherCoolFeature, ref yOffset);
                    PrintCode(_textureFontCode1, ref yOffset);
                    PrintComment(_thisWillHaveCreated, ref yOffset);

                    break;
                }

                case 6:
                {
                    yOffset += _drawing.Print(_heading2, "Your own Texture Fonts",
                                              new Vector3(20f, Height - yOffset, 0f),
                                              QFontAlignment.Left, _heading2Options).Height;

                    PrintComment(_ifYouDoIntend, ref yOffset);
                    PrintCode(_textureFontCode2, ref yOffset);
                    PrintComment(_actuallyTexturing, ref yOffset);
                    PrintCode(_textureFontCode3, ref yOffset);

                    break;
                }

                case 7:
                {
                    // in this stage force redraw and recreation of VBO every time: just divert last page
                    _previousPage = -1;

                    // store this primitive to remember
                    QFontDrawingPrimitive dp = new QFontDrawingPrimitive(_heading2)
                    {
                        Options =
                        {
                            DropShadowActive = true,
                            DropShadowOffset = new Vector2(0.1f + 0.2f * (float)Math.Sin(_cnt),
                                                           0.1f + 0.2f * (float)Math.Cos(_cnt))
                        }
                    };

                    yOffset += dp.Print("Drop Shadows",
                                        new Vector3(20f, Height - yOffset, 0f),
                                        QFontAlignment.Left).Height;
                    _drawing.DrawingPrimitives.Add(dp);

                    PrintComment(_asIhaveleant, ref yOffset);
                    PrintCode(_dropShadowCode1, ref yOffset);
                    PrintComment(_thisWorksFine, ref yOffset);
                    PrintCode(_dropShadowCode2, ref yOffset);
                    PrintComment(_onceAFont, ref yOffset);

                    //mainText.Options.DropShadowActive = false;
                    break;
                }

                case 8:
                {
                    yOffset += _drawing.Print(_heading2, "Monospaced Fonts",
                                              new Vector3(20f, Height - yOffset, 0f),
                                              QFontAlignment.Left, _heading2Options).Height;

                    QFontRenderOptions monoSpaceCondensed = _monoSpacedOptions.CreateClone();
                    monoSpaceCondensed.CharacterSpacing = 0.05f;
                    PrintComment(_monoSpaced, _hereIsSomeMono, QFontAlignment.Left, ref yOffset, monoSpaceCondensed);
                    PrintCode(_monoCode1, ref yOffset);
                    PrintComment(_monoSpaced, _theDefaultMono, QFontAlignment.Left, ref yOffset, monoSpaceCondensed);

                    PrintCommentWithLine(_monoSpaced, _mono, QFontAlignment.Left, 20f, ref yOffset, monoSpaceCondensed);
                    yOffset += 2f;
                    PrintCommentWithLine(_monoSpaced, _mono, QFontAlignment.Right, 20f, ref yOffset, monoSpaceCondensed);
                    yOffset += 2f;
                    PrintCommentWithLine(_monoSpaced, _mono, QFontAlignment.Centre, Width * 0.5f, ref yOffset, monoSpaceCondensed);
                    yOffset += 2f;

                    PrintComment(_monoSpaced,
                                 "As usual, you can adjust character spacing with myPrimitive.Options.CharacterSpacing.",
                                 QFontAlignment.Left, ref yOffset, monoSpaceCondensed);


                    break;
                }

                case 9:
                {
                    // in this stage force redraw and recreation of VBO every time: just divert last page
                    _previousPage = -1;
                    yOffset      += _drawing.Print(_heading2, "Preprocessed Text",
                                                   new Vector3(20f, Height - yOffset, 0f),
                                                   QFontAlignment.Left).Height;
                    yOffset += 20f;

                    _stopwatch = Stopwatch.StartNew();
                    yOffset   += _drawing.Print(_mainText, _processedText,
                                                new Vector3(20, Height - yOffset, 0)).Height;
                    _stopwatch.Stop();
                    long preprocessed = _stopwatch.Elapsed.Ticks;

                    _stopwatch = Stopwatch.StartNew();
                    yOffset   += _drawing.Print(_mainText, _nonPreProcessed,
                                                new Vector3(20, Height - yOffset, 0),
                                                new SizeF(Width - 40f, -1), QFontAlignment.Left)
                                 .Height;
                    _stopwatch.Stop();
                    long notpreprocessed = _stopwatch.Elapsed.Ticks;

                    if (_frameCount > 60)
                    {
                        _benchResult = string.Format(("{0}       {1}\nPreprocessed was {2} ticks faster"),
                                                     preprocessed,
                                                     notpreprocessed, notpreprocessed - preprocessed);
                        _frameCount = 0;
                    }

                    _drawing.Print(_benchmarkResults, _benchResult,
                                   new Vector3(Width * 0.5f, Height - yOffset, 0),
                                   QFontAlignment.Centre, Color.White);
                    break;
                }

                case 10:
                {
                    yOffset += _drawing.Print(_heading2, "In Conclusion",
                                              new Vector3(20f, Height - yOffset, 0f),
                                              QFontAlignment.Left, _heading2Options).Height;

                    PrintComment(_thereAreActually, ref yOffset);

                    break;
                }

                case 11:
                {
                    yOffset += _drawing.Print(_heading2, "Different installed fonts",
                                              new Vector3(20f, Height - yOffset, 0f),
                                              QFontAlignment.Left, _heading2Options).Height + 20;

                    foreach (var qFont in _installedFonts)
                    {
                        yOffset += _drawing.Print(qFont, "This text is printed with " + qFont.FontName,
                                                  new Vector3(20f, Height - yOffset, 0), QFontAlignment.Left, Color.White).Height + 10;
                    }

                    break;
                }
                }

                _drawing.RefreshBuffers();
            }

            // Create controlsDrawing every time.. would be also good to vary ProjectionMatrix with * Matrix4.CreateTranslation() !
            // this would save buffer work for OpenGL
            _controlsDrawing.DrawingPrimitives.Clear();
            _controlsDrawing.ProjectionMatrix = _projectionMatrix;

            if (_currentDemoPage != _lastPage)
            {
                var     dim = _controlsText.Measure("Press [Right] ->");
                Vector3 pos = new Vector3(Width - dim.Width / 2 - 16 * (float)(1 + Math.Sin(_cnt * 4)),
                                          _controlsText.Measure("P").Height + 10f, 0f);
                var dp = new QFontDrawingPrimitive(_controlsText, _controlsTextOpts);
                dp.ModelViewMatrix = Matrix4.CreateTranslation(0, dim.Height / 2, 0) * Matrix4.CreateRotationZ((float)MathHelper.DegreesToRadians(Math.Sin(_cnt * 4) * 15)) * Matrix4.CreateTranslation(pos);
                _controlsDrawing.DrawingPrimitives.Add(dp);
                dp.Print("Press [Right] ->", Vector3.Zero, QFontAlignment.Centre);
            }

            if (_currentDemoPage != 0)
            {
                var pos = new Vector3(10 + 16 * (float)(1 + Math.Sin(_cnt * 4)), _controlsText.Measure("P").Height + 10f, 0f);
                _controlsDrawing.Print(_controlsText, "<- Press [Left]", pos, QFontAlignment.Left, _controlsTextOpts);
            }
            _controlsDrawing.RefreshBuffers();
            _controlsDrawing.Draw();

            _drawing.Draw();
            SwapBuffers();
        }
Exemple #2
0
        static void OnRenderFrame()
        {
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            drawing.ProjectionMatrix = _projectionMatrix;

            frameCount++;

            float yOffset = 0;

            //mainText.Begin();
            //GL.Begin(BeginMode.Quads);

            //GL.Color3(1.0f, 1.0f, 1.0); GL.Vertex2(0, 0);
            //GL.Color3(0.9f, 0.9f, 0.9f); GL.Vertex2(0, Height);
            //GL.Color3(0.9f, 0.9f, 0.9f); GL.Vertex2(Width, Height);
            //GL.Color3(0.9f, 0.9f, 0.9f); GL.Vertex2(Width, 0);

            //GL.End();
            //mainText.End();
            if (currentDemoPage != _previousPage)
            {
                _previousPage = currentDemoPage;
                // we have to rebuild the stuff
                drawing.DrawingPimitiveses.Clear();

                switch (currentDemoPage)
                {
                case 0:
                {
                    yOffset += drawing.Print(heading1, "ModernQuickFont",
                                             new Vector3((float)Width / 2, Height, 0),
                                             QFontAlignment.Centre, heading1Options).Height;

                    yOffset += drawing.Print(heading2, "Introduction #0",
                                             new Vector3(20, Height - yOffset, 0),
                                             QFontAlignment.Left, heading2Options)
                               .Height;

                    yOffset += drawing.Print(mainText, modernQuickFontIntro, new Vector3(30, Height - yOffset, 0),
                                             new SizeF(Width - 60f, -1), QFontAlignment.Justify).Height;

                    PrintCode(modernIntroCode, ref yOffset);
                    break;
                }

                case 1:
                {
                    yOffset += drawing.Print(heading1, "QuickFont",
                                             new Vector3((float)Width / 2, Height, 0),
                                             QFontAlignment.Centre, heading1Options).Height;

                    yOffset += drawing.Print(heading2, "Introduction",
                                             new Vector3(20, Height - yOffset, 0),
                                             QFontAlignment.Left, heading2Options)
                               .Height;

                    yOffset += 20f;
                    drawing.Print(mainText, introduction, new Vector3(30, Height - yOffset, 0),
                                  new SizeF(Width - 60f, -1), QFontAlignment.Justify);

                    break;
                }

                case 2:
                {
                    yOffset += drawing.Print(heading2, "Easy as ABC!",
                                             new Vector3(20f, Height - yOffset, 0f),
                                             QFontAlignment.Left, heading2Options).Height;

                    PrintComment(usingQuickFontIsSuperEasy, ref yOffset);
                    PrintCode(loadingAFont1, ref yOffset);

                    PrintComment(andPrintWithIt, ref yOffset);
                    PrintCode(printWithFont1, ref yOffset);

                    PrintComment(itIsAlsoEasyToMeasure, ref yOffset);
                    PrintCode(measureText1, ref yOffset);

                    PrintComment(oneOfTheFirstGotchas, ref yOffset);
                    PrintCode(loadingAFont2, ref yOffset);

                    break;
                }

                case 3:
                {
                    yOffset += drawing.Print(heading2, "Alignment", new Vector3(20f, Height - yOffset, 0f),
                                             QFontAlignment.Left, heading2Options).Height;

                    PrintCommentWithLine(whenPrintingText, QFontAlignment.Left, 20f, ref yOffset);
                    PrintCode(printWithFont2, ref yOffset);

                    PrintCommentWithLine(righAlignedText, QFontAlignment.Right, 20f, ref yOffset);
                    yOffset += 10f;

                    PrintCommentWithLine(centredTextAsYou, QFontAlignment.Centre, Width * 0.5f, ref yOffset);

                    break;
                }

                case 4:
                {
                    // in this stage force redraw and recreation of VBO every time: just divert last page
                    _previousPage = -1;
                    yOffset      += drawing.Print(heading2, "Bounds and Justify",
                                                  new Vector3(20f, Height - yOffset, 0f),
                                                  QFontAlignment.Left, heading2Options).Height;

                    yOffset += 20;
                    yOffset += drawing.Print(controlsText, "Press [Up], [Down] or [Enter]!",
                                             new Vector3(Width * 0.5f, Height - yOffset, 0f),
                                             QFontAlignment.Centre, controlsTextOpts).Height;

                    float boundShrink = (int)(350 * (1 - Math.Cos(boundsAnimationCnt * Math.PI * 2)));

                    yOffset += 15;
                    PrintWithBounds(mainText, ofCourseItsNot,
                                    new RectangleF(30f + boundShrink * 0.5f, yOffset, Width - 60 - boundShrink,
                                                   350f), cycleAlignment, ref yOffset);

                    string printWithBounds = "myFont.Print(text, position, maxSize, QFontAlignment." +
                                             cycleAlignment + ");";
                    yOffset += 15f;
                    PrintCode(printWithBounds, ref yOffset);

                    break;
                }

                case 5:
                {
                    yOffset += drawing.Print(heading2, "Your own Texture Fonts",
                                             new Vector3(20f, Height - yOffset, 0f),
                                             QFontAlignment.Left, heading2Options).Height;

                    PrintComment(anotherCoolFeature, ref yOffset);
                    PrintCode(textureFontCode1, ref yOffset);
                    PrintComment(thisWillHaveCreated, ref yOffset);

                    break;
                }

                case 6:
                {
                    yOffset += drawing.Print(heading2, "Your own Texture Fonts",
                                             new Vector3(20f, Height - yOffset, 0f),
                                             QFontAlignment.Left, heading2Options).Height;

                    PrintComment(ifYouDoIntend, ref yOffset);
                    PrintCode(textureFontCode2, ref yOffset);
                    PrintComment(actuallyTexturing, ref yOffset);
                    PrintCode(textureFontCode3, ref yOffset);

                    break;
                }

                case 7:
                {
                    // in this stage force redraw and recreation of VBO every time: just divert last page
                    _previousPage = -1;

                    // store this primitive to remember
                    QFontDrawingPimitive dp = new QFontDrawingPimitive(heading2);
                    dp.Options.DropShadowActive = true;
                    dp.Options.DropShadowOffset = new Vector2(0.1f + 0.2f * (float)Math.Sin(cnt),
                                                              0.1f + 0.2f * (float)Math.Cos(cnt));

                    yOffset += dp.Print("Drop Shadows",
                                        new Vector3(20f, Height - yOffset, 0f),
                                        QFontAlignment.Left).Height;
                    drawing.DrawingPimitiveses.Add(dp);

                    PrintComment(asIhaveleant, ref yOffset);
                    PrintCode(dropShadowCode1, ref yOffset);
                    PrintComment(thisWorksFine, ref yOffset);
                    PrintCode(dropShadowCode2, ref yOffset);
                    PrintComment(onceAFont, ref yOffset);

                    //mainText.Options.DropShadowActive = false;
                    break;
                }

                case 8:
                {
                    yOffset += drawing.Print(heading2, "Monospaced Fonts",
                                             new Vector3(20f, Height - yOffset, 0f),
                                             QFontAlignment.Left, heading2Options).Height;

                    QFontRenderOptions monoSpaceCondensed = monoSpacedOptions.CreateClone();
                    monoSpaceCondensed.CharacterSpacing = 0.05f;
                    PrintComment(monoSpaced, hereIsSomeMono, QFontAlignment.Left, ref yOffset, monoSpaceCondensed);
                    PrintCode(monoCode1, ref yOffset);
                    PrintComment(monoSpaced, theDefaultMono, QFontAlignment.Left, ref yOffset, monoSpaceCondensed);

                    PrintCommentWithLine(monoSpaced, mono, QFontAlignment.Left, 20f, ref yOffset, monoSpaceCondensed);
                    yOffset += 2f;
                    PrintCommentWithLine(monoSpaced, mono, QFontAlignment.Right, 20f, ref yOffset, monoSpaceCondensed);
                    yOffset += 2f;
                    PrintCommentWithLine(monoSpaced, mono, QFontAlignment.Centre, Width * 0.5f, ref yOffset, monoSpaceCondensed);
                    yOffset += 2f;

                    PrintComment(monoSpaced,
                                 "As usual, you can adjust character spacing with myPrimitive.Options.CharacterSpacing.",
                                 QFontAlignment.Left, ref yOffset, monoSpaceCondensed);


                    break;
                }

                case 9:
                {
                    // in this stage force redraw and recreation of VBO every time: just divert last page
                    _previousPage = -1;
                    yOffset      += drawing.Print(heading2, "Preprocessed Text",
                                                  new Vector3(20f, Height - yOffset, 0f),
                                                  QFontAlignment.Left).Height;
                    yOffset += 20f;

                    _stopwatch = Stopwatch.StartNew();
                    yOffset   += drawing.Print(mainText, _processedText,
                                               new Vector3(20, Height - yOffset, 0)).Height;
                    _stopwatch.Stop();
                    long preprocessed = _stopwatch.Elapsed.Ticks;

                    _stopwatch = Stopwatch.StartNew();
                    yOffset   += drawing.Print(mainText, nonPreProcessed,
                                               new Vector3(20, Height - yOffset, 0),
                                               new SizeF(Width - 40f, -1), QFontAlignment.Justify)
                                 .Height;
                    _stopwatch.Stop();
                    long notpreprocessed = _stopwatch.Elapsed.Ticks;

                    if (frameCount > 60)
                    {
                        _benchResult = string.Format(("{0}       {1}\nPreprocessed was {2} ticks faster"),
                                                     preprocessed,
                                                     notpreprocessed, notpreprocessed - preprocessed);
                        frameCount = 0;
                    }

                    drawing.Print(_benchmarkResults, _benchResult,
                                  new Vector3(Width * 0.5f, Height - yOffset, 0),
                                  QFontAlignment.Centre, Color.White);
                    break;
                }

                case 10:
                {
                    yOffset += drawing.Print(heading2, "In Conclusion",
                                             new Vector3(20f, Height - yOffset, 0f),
                                             QFontAlignment.Left, heading2Options).Height;

                    PrintComment(thereAreActually, ref yOffset);

                    break;
                }
                }

                drawing.RefreshBuffers();
            }

            // Create controlsDrawing every time.. would be also good to vary ProjectionMatrix with * Matrix4.CreateTranslation() !
            // this would save buffer work for OpenGL
            controlsDrawing.DrawingPimitiveses.Clear();
            controlsDrawing.ProjectionMatrix = _projectionMatrix;

            if (currentDemoPage != lastPage)
            {
                Vector3 pos = new Vector3(Width - 10 - 16 * (float)(1 + Math.Sin(cnt * 4)),
                                          controlsText.Measure("P").Height + 10f, 0f);
                controlsDrawing.Print(controlsText, "Press [Right] ->", pos, QFontAlignment.Right, controlsTextOpts);
            }

            if (currentDemoPage != 0)
            {
                var pos = new Vector3(10 + 16 * (float)(1 + Math.Sin(cnt * 4)), controlsText.Measure("P").Height + 10f, 0f);
                controlsDrawing.Print(controlsText, "<- Press [Left]", pos, QFontAlignment.Left, controlsTextOpts);
            }
            controlsDrawing.RefreshBuffers();
            controlsDrawing.Draw();

            drawing.Draw();
            //GL.Disable(EnableCap.Blend);
        }