// SetQCameraController public void SetQCameraController(ref QCameraController camera_controller) { m_camera_controller = camera_controller; m_camera_controller.GetCamera(ref m_main_camera); if(m_camera_controller.PortraitMode == true) { float tmp = m_dead_zone_x; m_dead_zone_x = m_dead_zone_y; m_dead_zone_y = tmp; } }