Exemple #1
0
        public override void CopyFrom(IBitmapSrc sourceImage,
                                      Q1Rect sourceImageRect,
                                      int destXOffset,
                                      int destYOffset)
        {
            Q1Rect destRect = sourceImageRect;

            destRect.Offset(destXOffset, destYOffset);
            Q1Rect clippedSourceRect = new Q1Rect();

            if (clippedSourceRect.IntersectRectangles(destRect, _clippingRect))
            {
                // move it back relative to the source
                clippedSourceRect.Offset(-destXOffset, -destYOffset);
                base.CopyFrom(sourceImage, clippedSourceRect, destXOffset, destYOffset);
            }
        }
Exemple #2
0
        public void CopyFrom(IBitmapSrc sourceImage, Q1Rect sourceImageRect, int destXOffset, int destYOffset)
        {
            Q1Rect sourceImageBounds      = sourceImage.GetBounds();
            Q1Rect clippedSourceImageRect = new Q1Rect();

            if (clippedSourceImageRect.IntersectRectangles(sourceImageRect, sourceImageBounds))
            {
                Q1Rect destImageRect = clippedSourceImageRect;
                destImageRect.Offset(destXOffset, destYOffset);
                Q1Rect destImageBounds      = GetBounds();
                Q1Rect clippedDestImageRect = new Q1Rect();
                if (clippedDestImageRect.IntersectRectangles(destImageRect, destImageBounds))
                {
                    // we need to make sure the source is also clipped to the dest. So, we'll copy this back to source and offset it.
                    clippedSourceImageRect = clippedDestImageRect;
                    clippedSourceImageRect.Offset(-destXOffset, -destYOffset);
                    CopyFromNoClipping(sourceImage, clippedSourceImageRect, destXOffset, destYOffset);
                }
            }
        }
        public void Render(IBitmapSrc source,
                           double destX, double destY,
                           double angleRadians,
                           double inScaleX, double inScaleY)
        {
            {   // exit early if the dest and source bounds don't touch.
                // TODO: <BUG> make this do rotation and scalling
                Q1Rect sourceBounds = source.GetBounds();
                Q1Rect destBounds   = _destBitmapBlender.GetBounds();
                sourceBounds.Offset((int)destX, (int)destY);
                if (!Q1Rect.DoIntersect(sourceBounds, destBounds))
                {
                    if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
                    {
                        throw new NotImplementedException();
                    }
                    return;
                }
            }

            double            scaleX            = inScaleX;
            double            scaleY            = inScaleY;
            ICoordTransformer graphicsTransform = this.CurrentTransformMatrix;

            if (!graphicsTransform.IsIdentity)
            {
                if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
                {
                    throw new NotImplementedException();
                }
                graphicsTransform.Transform(ref destX, ref destY);
            }

#if false // this is an optomization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
            MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

            if ((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
            {
                m_OutFinalBlitBounds.SetRect(0, 0, 0, 0);
            }
#endif
            bool isScale   = (scaleX != 1 || scaleY != 1);
            bool isRotated = true;
            if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360))
            {
                isRotated    = false;
                angleRadians = 0;
            }

            //bool IsMipped = false;
            //double ox, oy;
            //source.GetOriginOffset(out ox, out oy);

            bool canUseMipMaps = isScale;
            if (scaleX > 0.5 || scaleY > 0.5)
            {
                canUseMipMaps = false;
            }

            bool renderRequriesSourceSampling = isScale || isRotated || destX != (int)destX || destY != (int)destY;


            using (VxsTemp.Borrow(out var v1, out var imgBoundsPath))
            {
                // this is the fast drawing path
                if (renderRequriesSourceSampling)
                {
                    // if the scalling is small enough the results can be improved by using mip maps
                    //if(CanUseMipMaps)
                    //{
                    //    CMipMapFrameProperty* pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
                    //    double OldScaleX = scaleX;
                    //    double OldScaleY = scaleY;
                    //    const CFrameInterface* pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
                    //    if(pMippedFrame != source)
                    //    {
                    //        IsMipped = true;
                    //        source = pMippedFrame;
                    //        sourceOriginOffsetX *= (OldScaleX / scaleX);
                    //        sourceOriginOffsetY *= (OldScaleY / scaleY);
                    //    }

                    //    HotspotOffsetX *= (inScaleX / scaleX);
                    //    HotspotOffsetY *= (inScaleY / scaleY);
                    //}
                    //Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height,
                    //    destX, destY, ox, oy, scaleX, scaleY, angleRadians, imgBoundsPath);

                    //1.
                    BuildOrgImgRectVxs(source.Width, source.Height, imgBoundsPath);
                    //2.

                    AffineMat destRectTransform = AffineMat.Iden();
                    destRectTransform.Translate(-_ox, -_oy);
                    destRectTransform.Scale(scaleX, scaleY);
                    destRectTransform.Rotate(angleRadians);


                    //TODO: review reusable span generator an interpolator ***

                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    _reuseableAffine.SetElements(destRectTransform.CreateInvert());

                    _spanInterpolator.Transformer      = _reuseableAffine;
                    _currentImgSpanGen.BackgroundColor = Drawing.Color.Black;
                    _currentImgSpanGen.SetInterpolator(_spanInterpolator);
                    _currentImgSpanGen.SetSrcBitmap(source);

                    destRectTransform.TransformToVxs(imgBoundsPath, v1); //not inverted version
                    Render(v1, _currentImgSpanGen);
                    _currentImgSpanGen.ReleaseSrcBitmap();

                    // this is some debug you can enable to visualize the dest bounding box
                    //LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
                    //LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE);
                    //LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE);
                    //LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE);
                }
                else // TODO: this can be even faster if we do not use an intermediat buffer
                {
                    //Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height, destX, destY, imgBoundsPath);

                    BuildOrgImgRectVxs(source.Width, source.Height, imgBoundsPath);

                    //
                    var destRectTransform = new AffineMat();
                    destRectTransform.Translate(destX, destY);
                    //TODO: review reusable span generator an interpolator ***

                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    _reuseableAffine.SetElements(destRectTransform.CreateInvert());
                    _spanInterpolator.Transformer = _reuseableAffine;

                    ImgSpanGen imgSpanGen = null;
                    switch (source.BitDepth)
                    {
                    case 32:
                        if (_imgSpanGenCustom != null)
                        {
                            //use custom span gen
                            _imgSpanGenCustom.SetInterpolator(_spanInterpolator);
                            _imgSpanGenCustom.SetSrcBitmap(source);
                            imgSpanGen = _imgSpanGenCustom;
                        }
                        else
                        {
                            _imgSpanGenNNStepXBy1.SetInterpolator(_spanInterpolator);
                            _imgSpanGenNNStepXBy1.SetSrcBitmap(source);
                            imgSpanGen = _imgSpanGenNNStepXBy1;
                        }


                        break;

                    //case 24:
                    //    imgSpanGen = new ImgSpanGenRGB_NNStepXby1(source, interpolator);
                    //    break;
                    //case 8:
                    //    imgSpanGen = new ImgSpanGenGray_NNStepXby1(source, interpolator);
                    //    break;
                    default:
                        throw new NotImplementedException();
                    }

                    TransformToVxs(destRectTransform, imgBoundsPath, v1);
                    Render(v1, imgSpanGen);
                    unchecked { _destImageChanged++; };
                }
            }
        }