bool sweep(PxGeometry geometry, PxTransform pose, PxVec3 unitDir, PxReal distance, PxSweepCallback hitCall, PxHitFlags hitFlags = PxHitFlags.ePOSITION | PxHitFlags.eNORMAL | PxHitFlags.eDISTANCE, PxQueryFilterData filterData = null, PxQueryFilterCallback filterCall = null, PxReal inflation = null) { return(false); }
bool raycast(PxVec3 origin, PxVec3 unitDir, PxReal distance, PxRaycastCallback hitCall, PxHitFlags hitFlags = PxHitFlags.eDEFAULT, PxQueryFilterData filterData = null, PxQueryFilterCallback filterCall = null) { return(false); }