/// <summary> /// 和非Character Controller碰撞 /// </summary> public virtual bool OnFilterWorld(PxCollider collider) { return(true); }
/// <summary> /// This is called when the CCT moves and hits a shape. This will not be called when a moving shape hits a non-moving CCT. /// </summary> /// <param name="collider">非Controller</param> public abstract void OnHitShape(PxCollider collider);