Exemple #1
0
        public object OnInitSceneUI(params object[] objs)
        {
            //--------- menu begin--------------------------
            ButtonBarView.GetInstance().viewType = ViewType.Menu; //ShortcutView.GetInstance(); //old view

            CMDView.GetInstance().viewType      = ViewType.Menu;
            HitPanelView.GetInstance().viewType = ViewType.Menu;
            HeroMenuView.GetInstance().viewType = ViewType.Menu;   //HeadView.GetInstance();//old view
            MinMapView.GetInstance().viewType   = ViewType.Menu;

            if (PlayerManager.GetInstance().MajorPlayer.level >= 14)
            {
                MissionFollowListView.GetInstance().viewType = ViewType.Menu;
            }
            else
            {
                MissionFollowView.GetInstance().viewType = ViewType.Menu;
            }

            TopRightMenuView.GetInstance().viewType = ViewType.Menu;
            PveProcessView.GetInstance().viewType   = ViewType.Menu;
            //-----------menu end--------------------

            //-----------window begin-----------------
            PveView.GetInstance();
            PveQuitView.GetInstance();
            PveAutoFight.GetInstance();
            //-----------window end-------------------

            //----------Tip begin-----------
            PveFailView.GetInstance();
            ReliveView.GetInstance();
            //----------Tip end-------------


            return(null);
        }
 private void test()
 {
     PveFailView.GetInstance().ShowView();
 }
 private void OnPVEFail()
 {
     PveProcessView.GetInstance().HideProcess();
     PveFailView.GetInstance().ShowView();
 }