Exemple #1
0
        public void AdjustPacketSize()
        {
            if (!camera.HasValue)
            {
                throw new PvException(tErr.eErrUnavailable);
            }
            tErr err = Pv.CaptureAdjustPacketSize(camera.Value, MAX_PACKET_SIZE);

            if (err != tErr.eErrSuccess)
            {
                throw new PvException(err);
            }
        }
Exemple #2
0
        // Start streaming frames.
        static bool DoStream(ref tCamera Camera)
        {
            tErr           Err;
            UInt32         FrameCount = 0;
            GCHandle       pFrame     = GCHandle.Alloc(Camera.Frame, GCHandleType.Pinned);
            tFrameCallback FrameCB    = new tFrameCallback(FrameDummyCBStream);
            uint           timeout    = 1000;

            // Adjust packet for optimal preformance.
            Pv.CaptureAdjustPacketSize(Camera.Handle, 8228);

            Console.WriteLine("Streaming has started...");

            // Set the camera in acquisition mode.
            if (((Err = Pv.CaptureStart(Camera.Handle)) == 0))
            {
                if ((Pv.CommandRun(Camera.Handle, "AcquisitionStart")) != 0)
                {
                    // If that fails, reset the camera to non capture mode.
                    Pv.CaptureEnd(Camera.Handle);
                    Console.WriteLine("PvCommandRun() failed!");
                    return(false);
                }
                else
                {
                    // Stream for a total of 30 frames.
                    while (FrameCount < 100)
                    {
                        if (Pv.CaptureQueueFrame(Camera.Handle, pFrame.AddrOfPinnedObject(), FrameCB) == 0)
                        {
                            Pv.CaptureWaitForFrameDone(Camera.Handle, pFrame.AddrOfPinnedObject(), timeout);
                            FrameCount++;
                        }
                    }
                    // After the 30 frames, stop streaming.
                    CameraStop(ref Camera);
                    Console.WriteLine("Streaming stopped.");
                    return(true);
                }
            }
            else
            {
                Console.WriteLine("PvCaptureStart() failed with error code {0}.", Err);
                return(false);
            }
        }
Exemple #3
0
        // Snap a frame from the camera.
        static bool CameraSnap(ref tCamera Camera)
        {
            bool           result;
            GCHandle       pFrame  = GCHandle.Alloc(Camera.Frame, GCHandleType.Pinned);
            tFrameCallback FrameCB = new tFrameCallback(FrameDummyCB);

            // Adjust packet for optimal preformance.
            Pv.CaptureAdjustPacketSize(Camera.Handle, 8228);

            // Queue the frame.
            if (Pv.CaptureQueueFrame(Camera.Handle, pFrame.AddrOfPinnedObject(), FrameCB) == 0)
            {
                // Trigger the capture.
                if (Pv.CommandRun(Camera.Handle, "FrameStartTriggerSoftware") == 0)
                {
                    // Then wait for the frame to be returned.
                    if (Pv.CaptureWaitForFrameDone(Camera.Handle, pFrame.AddrOfPinnedObject(), 0) == 0)
                    {
                        // Check the status flag.
                        if (!(result = (Camera.Frame.Status == tErr.eErrSuccess)))
                        {
                            Console.WriteLine("Frame captured un-succesfully {0}.", Camera.Frame.Status);
                        }
                    }
                    else
                    {
                        Pv.CaptureQueueClear(Camera.Handle);
                        result = false;
                    }
                }
                else
                {
                    Pv.CaptureQueueClear(Camera.Handle);
                    result = false;
                }
            }
            else
            {
                result = false;
            }

            pFrame.Free();

            return(result);
        }
Exemple #4
0
        // Adjust the packet size.
        static void CameraAdjust(ref tCamera Camera)
        {
            UInt32 MaxSize = 16456;

            Console.WriteLine("Adjusting...");

            if ((Pv.CaptureAdjustPacketSize(Camera.Handle, MaxSize) == 0))
            {
                UInt32 Size = 0;

                Pv.AttrUint32Get(Camera.Handle, "PacketSize", ref Size);

                Console.WriteLine("The best packet size is " + Size + " bytes.");
            }
            else
            {
                Console.WriteLine("Sorry, there was an error while trying to adjust the packet size.");
            }
        }
Exemple #5
0
        // Setup the camera for capture.
        static bool CameraStart(ref tCamera Camera)
        {
            UInt32 FrameSize = 0;

            // Adjust packet for optimal preformance.
            Pv.CaptureAdjustPacketSize(Camera.Handle, 8228);

            // Get the bytes size of the buffer.
            if (Pv.AttrUint32Get(Camera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
            {
                Camera.Buffer = new byte[FrameSize];
                Camera.GC     = GCHandle.Alloc(Camera.Buffer, GCHandleType.Pinned);
                // Address of the pinned buffer.
                Camera.Frame.ImageBuffer = Camera.GC.AddrOfPinnedObject();
                // Buffer size.
                Camera.Frame.ImageBufferSize = FrameSize;

                // Start the capture mode.
                if (Pv.CaptureStart(Camera.Handle) == 0)
                {
                    //  Set the acquisition mode into continuous.
                    if (Pv.CommandRun(Camera.Handle, "AcquisitionStart") != 0)
                    {
                        // If that fails, reset the camera to non capture mode.
                        Pv.CaptureEnd(Camera.Handle);
                        return(false);
                    }
                    else
                    {
                        return(true);
                    }
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }
Exemple #6
0
        // Setup the camera up for streaming.
        static bool CameraStart()
        {
            UInt32 FrameSize = 0;

            // Adjust packet size for optimal performance.
            Pv.CaptureAdjustPacketSize(GCamera.Handle, 8228);

            // Determines how big the frame buffers should be.
            if (Pv.AttrUint32Get(GCamera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
            {
                tFrame   Frame   = new tFrame();
                byte[]   Buffer  = new byte[FrameSize];
                GCHandle pBuffer = GCHandle.Alloc(Buffer, GCHandleType.Pinned);

                // Set the frame's fields.
                // Handle to the Camera.
                Frame.Context.Field0 = new IntPtr(GCamera.Handle);
                // Address of the pinned object.
                Frame.ImageBuffer = pBuffer.AddrOfPinnedObject();
                // Buffer size.
                Frame.ImageBufferSize = FrameSize;

                // Start the capture mode.
                if (Pv.CaptureStart(GCamera.Handle) == 0)
                {
                    // Set the camera in continuous acquisition mode,and in "Freerun".
                    if (Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "Freerun") == 0)
                    {
                        // Set the acquisition mode into continuous.
                        if (Pv.CommandRun(GCamera.Handle, "AcquisitionStart") != 0)
                        {
                            // If that fails, reset the camera to non-capture mode.
                            Pv.CaptureEnd(GCamera.Handle);

                            Console.WriteLine("Failed to start.");
                            return(false);
                        }
                        else
                        {
                            // Pin down a copy of the frame structure.
                            GCHandle pFrame = GCHandle.Alloc(Frame, GCHandleType.Pinned);

                            // Enqueue the frame.
                            Pv.CaptureQueueFrame(GCamera.Handle, pFrame.AddrOfPinnedObject(), FrameCB);

                            return(true);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }
        // Setup the camera up for streaming.
        static bool CameraStart()
        {
            tFrameCallback       lFrameCB = new tFrameCallback(FrameDoneCB);
            tCameraEventCallback lEventCB = new tCameraEventCallback(EventDone);
            UInt32 FrameSize = 0;
            IntPtr Context   = IntPtr.Zero;


            if (Pv.AttrExists(GCamera.Handle, "EventsEnable1") == tErr.eErrNotFound)
            {
                Console.WriteLine("This camera does not support event notifications.");
                return(false);
            }

            // Adjust packet size for optimal performance.
            Pv.CaptureAdjustPacketSize(GCamera.Handle, 8228);

            // Determines how big the frame buffers should be.
            if (Pv.AttrUint32Get(GCamera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
            {
                tFrame   Frame   = new tFrame();
                byte[]   Buffer  = new byte[FrameSize];
                GCHandle pBuffer = GCHandle.Alloc(Buffer, GCHandleType.Pinned);

                // Set the frame's fields.
                // Handle to the Camera.
                Frame.Context.Field0 = new IntPtr(GCamera.Handle);
                // Address of the pinned object.
                Frame.ImageBuffer = pBuffer.AddrOfPinnedObject();
                // Buffer size.
                Frame.ImageBufferSize = FrameSize;

                // Setup the event channel.
                Pv.AttrUint32Set(GCamera.Handle, "EventsEnable1", 0);
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "AcquisitionStart");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "AcquisitionEnd");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "FrameTrigger");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");


                if (Pv.CameraEventCallbackRegister(GCamera.Handle, lEventCB, Context) != tErr.eErrSuccess)
                {
                    Console.WriteLine("There was an error accessing the driver.");
                    return(false);
                }

                // Start the capture mode.
                if (Pv.CaptureStart(GCamera.Handle) == 0)
                {
                    if (Pv.AttrFloat32Set(GCamera.Handle, "FrameRate", 5) == 0)
                    {
                        // Set the camera in continuous acquisition mode,and in "Freerun".
                        if (Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "FixedRate") == 0)
                        {
                            // Set the acquisition mode into continuous.
                            if (Pv.CommandRun(GCamera.Handle, "AcquisitionStart") != 0)
                            {
                                // If that fails, reset the camera to non-capture mode.
                                Pv.CaptureEnd(GCamera.Handle);

                                Console.WriteLine("Failed to start.");
                                return(false);
                            }
                            else
                            {
                                // Pin down a copy of the frame structure.
                                GCHandle pFrame = GCHandle.Alloc(Frame, GCHandleType.Pinned);

                                // Enqueue the frame.
                                Pv.CaptureQueueFrame(GCamera.Handle, pFrame.AddrOfPinnedObject(), lFrameCB);

                                return(true);
                            }
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }