public void TrySolve_MegaPuzzle_Solves() { var puzzle = new PuzzleWithPossibleValues(new int?[][] { new int?[] { null, null, null, null, 10, 1, null, 8, null, 15, 3, 11, null, 2, 16, null }, new int?[] { 14, null, 2, null, null, 4, 3, null, null, 13, 8, null, null, 12, null, null }, new int?[] { null, null, null, 12, null, null, null, 15, null, null, null, 7, null, null, 9, 10 }, new int?[] { 1, 10, 15, null, 6, null, null, null, null, 14, null, null, null, null, null, 11 }, new int?[] { null, 11, 14, 6, null, null, null, 9, 13, 8, null, null, null, null, 2, 3 }, new int?[] { 12, null, null, null, 4, null, 7, 3, 11, 6, null, null, 16, null, 5, null }, new int?[] { 13, 16, null, 2, null, null, null, 1, null, null, 5, null, 10, 9, null, null }, new int?[] { null, 4, null, null, 13, null, 2, null, null, null, 16, 3, 11, null, null, null }, new int?[] { null, null, null, 10, 3, 6, null, null, null, 9, null, 12, null, null, 4, null }, new int?[] { null, null, 12, 15, null, 9, null, null, 7, null, null, null, 1, null, 3, 14 }, new int?[] { null, 1, null, 4, null, null, 5, 12, 3, 10, null, 8, null, null, null, 2 }, new int?[] { 3, 6, null, null, null, null, 15, 10, 4, null, null, null, 12, 5, 7, null }, new int?[] { 2, null, null, null, null, null, 4, null, null, null, null, 15, null, 16, 11, 9 }, new int?[] { 4, 14, null, null, 16, null, null, null, 2, null, null, null, 6, null, null, null }, new int?[] { null, null, 16, null, null, 7, 8, null, null, 4, 10, null, null, 14, null, 5 }, new int?[] { null, 3, 6, null, 9, 12, 14, null, 8, null, 13, 16, null, null, null, null } }); var rowRule = new RowUniquenessRule(); var columnRule = new ColumnUniquenessRule(); var boxRule = new BoxUniquenessRule(); var diagonalRule = new DiagonalUniquenessRule(); var ruleKeeper = new DynamicRuleKeeper( new IRule[] { rowRule, columnRule, boxRule, diagonalRule }); var heuristic = new StandardHeuristic( rowRule, columnRule, boxRule); var solver = new PuzzleSolver <PuzzleWithPossibleValues>(ruleKeeper, heuristic); Assert.True(solver.TrySolve(puzzle)); _AssertMegaPuzzleSolved(puzzle); }
public void TrySolve_InvalidPuzzleWithRandomGuesses_ReturnsFalse(int?[][] matrix) { var puzzle = new Puzzle(matrix); var solver = new PuzzleSolver <Puzzle>( new IConstraint[] { new RowUniquenessConstraint(), new ColumnUniquenessConstraint(), new BoxUniquenessConstraint() }); Assert.False(solver.TrySolve(puzzle, randomizeGuesses: true)); }
public void TrySolve_ValidPuzzle_SolvesPuzzle(int?[][] matrix) { var puzzle = new Puzzle(matrix); var solver = new PuzzleSolver <Puzzle>( new IConstraint[] { new RowUniquenessConstraint(), new ColumnUniquenessConstraint(), new BoxUniquenessConstraint() }); Assert.True(solver.TrySolve(puzzle)); PuzzleTestUtils.AssertStandardPuzzleSolved(puzzle); }