Exemple #1
0
    //-----------------------------------------------------------------------------------------------------
    // Reset current puzzle
    public void ResetPuzzle()
    {
        if (puzzle == null)
        {
            return;
        }

        Time.timeScale = 0;

        puzzle.ResetProgress(puzzle.name);

        remainingHints = hintLimit;
        timerTime      = Time.time + timer;

        PlayerPrefs.SetInt(puzzle.name + "_hints", hintLimit);
        PlayerPrefs.SetFloat(puzzle.name + "_timer", timer);

        if (hintCounterUI)
        {
            hintCounterUI.gameObject.SetActive(remainingHints > 0);
            hintCounterUI.text = remainingHints.ToString();
        }

        puzzle.DecomposePuzzle();

        Time.timeScale = 1.0f;
    }