Exemple #1
0
        private void Ray(Camera3D activeCamera, TouchLocation touchLocation)
        {
            // Creates Ray from Touch 2D position
            _nearPosition.X = touchLocation.Position.X;
            _nearPosition.Y = touchLocation.Position.Y;
            _nearPosition.Z = 0.0f;

            _farPosition.X = touchLocation.Position.X;
            _farPosition.Y = touchLocation.Position.Y;
            _farPosition.Z = 1.0f;

            // Unproject Mouse Position
            _nearPosition = activeCamera.Unproject(ref _nearPosition);
            _farPosition  = activeCamera.Unproject(ref _farPosition);

            // Update ray. Ray launched from nearPosition in rayDirection direction.
            _rayDirection = _farPosition - _nearPosition;
            _rayDirection.Normalize();
            _ray.Direction = _rayDirection;
            _ray.Position  = _nearPosition;

            foreach (Entity entity in this.Owner.Scene.EntityManager.FindAllByTag("touchable"))
            {
                _entityBoxCollider = entity.FindComponent <BoxCollider3D>();

                if (_entityBoxCollider != null)
                {
                    _materialComponent = entity.FindComponent <MaterialComponent>();

                    _collisionResult = _entityBoxCollider.Intersects(ref _ray);

                    if (_collisionResult.HasValue)
                    {
                        PushpinTapped?.Invoke(this, new PushpinTappedEventArgs(entity.Name));
                    }
                }
            }
        }
Exemple #2
0
 private static void OnPushpinTapped(object sender, PushpinTappedEventArgs e)
 {
     PushpinTapped?.Invoke(sender, e);
 }