Exemple #1
0
    void OnGeneralSelectedHandler(object data)
    {
        int gIdx = (int)data;

        for (int i = 0; i < gList.Count; i++)
        {
            PushedButton pbtn = (PushedButton)gList[i];

            if (pbtn.GetButtonData() == data)
            {
                GeneralInfo gInfo = Informations.Instance.GetGeneralInfo(gIdx);

                slider.transform.position = new Vector3(slider.transform.position.x, pbtn.transform.position.y, slider.transform.position.z);
                slider.SetSlider(gInfo.soldierMax + gInfo.knightMax, gInfo.soldierCur + gInfo.knightCur);

                selectIdx = i;
            }
            else
            {
                pbtn.SetButtonState(PushedButton.ButtonState.Normal);
            }
        }

        SetGeneralInfo(gIdx);
        UpdateChangeArms(gIdx);
    }
Exemple #2
0
    void OnSliderMoveController(int offset)
    {
        PushedButton pbtn = (PushedButton)gList[selectIdx];

        int         gIdx  = (int)pbtn.GetButtonData();
        GeneralInfo gInfo = Informations.Instance.GetGeneralInfo(gIdx);
        CityInfo    cInfo = Informations.Instance.GetCityInfo(gInfo.city);

        if (cInfo.reservist - offset < 0 || cInfo.reservist - offset > cInfo.reservistMax)
        {
            slider.SetSlider(gInfo.soldierMax + gInfo.knightMax, gInfo.soldierCur + gInfo.knightCur);
            return;
        }

        cInfo.reservist -= offset;

        if (offset > 0)
        {
            if (gInfo.knightCur + offset >= gInfo.knightMax)
            {
                int sAdd = offset - (gInfo.knightMax - gInfo.knightCur);
                gInfo.knightCur = gInfo.knightMax;

                gInfo.soldierCur += sAdd;
                gInfo.soldierCur  = Mathf.Clamp(gInfo.soldierCur, 0, gInfo.soldierMax);
            }
            else
            {
                gInfo.knightCur += offset;
                gInfo.knightCur  = Mathf.Clamp(gInfo.knightCur, 0, gInfo.knightMax);
            }
        }
        else
        {
            if (gInfo.soldierCur + offset <= 0)
            {
                int kAdd = offset + gInfo.soldierCur;
                gInfo.soldierCur = 0;

                gInfo.knightCur += kAdd;
                gInfo.knightCur  = Mathf.Clamp(gInfo.knightCur, 0, gInfo.knightMax);
            }
            else
            {
                gInfo.soldierCur += offset;
                gInfo.soldierCur  = Mathf.Clamp(gInfo.soldierCur, 0, gInfo.soldierMax);
            }
        }

        giReservist.text = cInfo.reservist + "/" + cInfo.reservistMax;
        giSoldier.text   = gInfo.soldierCur + "/" + gInfo.soldierMax;
        giCavalry.text   = gInfo.knightCur + "/" + gInfo.knightMax;

        SetGeneralText(pbtn.gameObject, gIdx);
    }
Exemple #3
0
    void OnChangeArmsClickHandler()
    {
        state = 1;

        PushedButton pbtn = (PushedButton)gList[selectIdx];
        int          gIdx = (int)pbtn.GetButtonData();

        UpdateChangeArms(gIdx);

        commandsLayout.SetAnim(MenuDisplayAnim.AnimType.OutToLeft);
    }
Exemple #4
0
    void OnArmsButtonHandler(object data)
    {
        int idx = (int)data;

        PushedButton pbtn = (PushedButton)gList[selectIdx];

        int gIdx = (int)pbtn.GetButtonData();

        Informations.Instance.GetGeneralInfo(gIdx).armsCur = 1 << idx;

        token.transform.position = new Vector3(token.transform.position.x,
                                               arms[idx].transform.position.y, token.transform.position.z);

        SetGeneralText(pbtn.gameObject, gIdx);
    }
Exemple #5
0
    void OnMaxConsClickHandler()
    {
        PushedButton pbtn = (PushedButton)gList[selectIdx];

        int         gIdx  = (int)pbtn.GetButtonData();
        GeneralInfo gInfo = Informations.Instance.GetGeneralInfo(gIdx);
        CityInfo    cInfo = Informations.Instance.GetCityInfo(gInfo.city);

        int num = (gInfo.soldierMax + gInfo.knightMax) - (gInfo.soldierCur + gInfo.knightCur);

        if (num == 0)
        {
            return;
        }

        if (cInfo.reservist >= num)
        {
            cInfo.reservist -= num;
            gInfo.soldierCur = gInfo.soldierMax;
            gInfo.knightCur  = gInfo.knightMax;
        }
        else
        {
            if (cInfo.reservist > gInfo.knightMax - gInfo.knightCur)
            {
                int sAdd = cInfo.reservist - (gInfo.knightMax - gInfo.knightCur);
                gInfo.knightCur = gInfo.knightMax;

                gInfo.soldierCur += sAdd;
                gInfo.soldierCur  = Mathf.Clamp(gInfo.soldierCur, 0, gInfo.soldierMax);
            }
            else
            {
                gInfo.knightCur += cInfo.reservist;
            }
            cInfo.reservist = 0;
        }

        giReservist.text = cInfo.reservist + "/" + cInfo.reservistMax;
        giSoldier.text   = gInfo.soldierCur + "/" + gInfo.soldierMax;
        giCavalry.text   = gInfo.knightCur + "/" + gInfo.knightMax;

        SetGeneralText(pbtn.gameObject, gIdx);
        slider.SetSlider(gInfo.soldierMax + gInfo.knightMax, gInfo.soldierCur + gInfo.knightCur);
    }