public void Disconnect() { pushSocket?.Disconnect(pushConnectionString); poller?.Stop(); poller?.Dispose(); pushSocket?.Dispose(); }
protected override void disconnectClose() { if (sender != null) { // TODO: check first if closed sender.Disconnect("tcp://" + IP + ":" + Port); sender.Close(); sender.Dispose(); sender = null; } //NetMQConfig.Cleanup(); }
public bool Send(string message, string serverPushAddress, int serverPushPort) { try { using (var producer = new PushSocket()) { producer.Connect(serverPushAddress + ":" + serverPushPort); producer.SendFrame(message); System.Threading.Thread.Sleep(2000); producer.Disconnect(serverPushAddress + ":" + serverPushPort); } return(true); } catch { return(false); } }
public void Client(NodeDto connectingNode, DhtProtocolCommandDto protocolCommandDto) { var cleanAddress = connectingNode.IpAddress.Replace("127.0.0.1", "localhost"); var address = $"tcp://{cleanAddress}:{connectingNode.Port}"; // client = _clients.FirstOrDefault(socket => socket.Options.LastEndpoint.Equals(address)); // if (client == null) // { // client = new RequestSocket(); // _clients.Add(client); // } try { client.Connect(address); client.TrySendFrame(protocolCommandDto.ToString()); client?.Disconnect(address); // client.TryReceiveSignal(out bool signal); } catch (NetMQException e) { Log.Logger.Error(e, e.Message); Log.Debug(e.ErrorCode.ToString()); Log.Debug(e.StackTrace); Log.Debug(e.Message); Console.WriteLine(e.ErrorCode); Console.WriteLine(e.Message); Console.WriteLine(e.InnerException); Console.WriteLine(address); } catch (Exception exception) { Log.Logger.Error(exception, exception.Message); Log.Debug(exception.Message); } finally { // _clients.Remove(client); // client?.Disconnect(address); // client?.Dispose(); } }
public void Dispose() { if (!IsRunning) { return; } _mainThread.Stop(); _sendThread.Stop(); _receThread.Stop(); _pullSocket.Unbind(Address + "in"); _pullSocket.Dispose(); _pushSocket.Disconnect(Address + "out"); _pushSocket.Dispose(); _netMqContext.Dispose(); IsRunning = false; Logger.Trace("game server stopped"); }