private void OnEnterState(PursuerEnemyState newState) { switch (newState) { case PursuerEnemyState.Idle: navMeshAgent.isStopped = true; navMeshAgent.velocity = Vector3.zero; break; case PursuerEnemyState.Pursue: animator.SetTrigger("chase"); speed = originalSpeed; navMeshAgent.speed = speed; navMeshAgent.acceleration = speed; break; case PursuerEnemyState.Catch: //manager.character.active = false; //manager.cursor.line.ResetLine(); animator.SetTrigger("dash"); audioSource.PlayOneShot(dashAudioClip); StartCoroutine(CurveSpeed(speed, speedOnDash, curveDuration)); break; } }
private void ChangeState(PursuerEnemyState newState) { OnExitState(); OnEnterState(newState); state = newState; }