private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { Purgatory.GameOver(); Destroy(gameObject); } }
private void Start() { v = this; titleText.enabled = true; gameOverText.enabled = false; scoreText.enabled = false; start.SetActive(true); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.GetComponent <Assteroid>() != null) { Purgatory.AssteroidDestroyed(); Destroy(gameObject); spawner.assteroids.Remove(collision.gameObject); Destroy(collision.gameObject); } }
void Update() { if (Clicked) { for (int i = Purgatory.Count - 1; i >= 0; --i) { Delete(Purgatory[i]); } Purgatory.Clear(); } }
private void Update() { if (Clicked) { for (int i = Purgatory.Count - 1; i >= 0; --i) { EnableDisable(Purgatory[i]); } Purgatory.Clear(); } }
[SetUp] public void SetUp() { GameObject vGO = Object.Instantiate(Resources.Load <GameObject>("Prefabs/Purgatory")); v = vGO.GetComponent <Purgatory>(); }