static void Main(string[] args) { Console.WriteLine("Exercise 1"); var dog = new Dog(); dog.Eat(); dog.Bark(); Console.WriteLine(); Console.WriteLine("Exercise 2"); var puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); Console.WriteLine(); Console.WriteLine("Exercise 3"); dog.Eat(); dog.Bark(); var cat = new Cat(); cat.Eat(); cat.Meow(); }
static void Main() { Puppy pup = new Puppy(); pup.Eating(); pup.Bark(); pup.Weep(); }
public static void Main() { var puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); }
static void Main(string[] args) { Puppy littleOne = new Puppy(); littleOne.Bark(); littleOne.Eat(); littleOne.Wheep(); }
static void Main(string[] args) { var dog = new Puppy(); dog.Eat(); dog.Bark(); dog.Weep(); }
static void Main() { Puppy puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); }
static void Main(string[] args) { Puppy sweety = new Puppy(); sweety.Weep(); sweety.Bark(); sweety.Eat(); }
static void Main(string[] args) { Puppy puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); }
static void Main(string[] args) { Dog dog = new Dog(); Puppy puppy = new Puppy(); dog.Bark(); puppy.Bark(); Console.ReadKey(); }
public static void Main(string[] args) { Puppy dog = new Puppy(); dog.Eat(); dog.Bark(); Cat cat = new Cat(); cat.Eat(); cat.Meow(); }
public static void Main(string[] args) { Console.WriteLine("*************************** Toy ***************************************"); var babyCube = new BabyCube(10, "VTech"); babyCube.Describe(); babyCube.SetLevel(1); Console.WriteLine("*************************** Birds ***************************************"); //Birds (the parent constructor was executed first before the child constructor) var goose = new Goose(true, 2, "seeds", "gray"); Console.WriteLine("*************************** Pets ***************************************"); //Pets(child can have its own methods Bark or Climb) var puppy = new Puppy(false, 4, "bones", "yellow"); puppy.Bark(); Console.WriteLine("---------------------------------"); var kitty = new Kitty(false, 4, "fish", "yellow"); kitty.Climb(); Console.WriteLine("*************************** Crawls ***************************************"); //Crawls(child can use its implemented interface methods and call the parent public methods) var turtle = new Turtle(false, 4, "insects", "brown"); turtle.Crawl(); turtle.Eat(); //turtle.Confidential(); turtle.MakePublic(); Console.WriteLine("---------------------------------"); var crocodile = new Crocodile(false, 4, "fish", "gray"); crocodile.Sleep(); crocodile.Crawl(); Console.WriteLine("---------------------------------"); var tortoise = new Tortoise(true, 4, "grass", "gray"); tortoise.Sleep(); tortoise.Crawl(); tortoise.Walk(); }
public static void Main() { Dog dog = new Dog(); dog.Bark(); dog.Eat(); Puppy puppy = new Puppy(); puppy.Weep(); puppy.Bark(); puppy.Eat(); }
static void Main() { var dog = new Dog(); dog.Eat(); dog.Bark(); var puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); }
public static void Main() { var puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); var cat = new Cat(); cat.Eat(); cat.Meow(); }
static void Main(string[] args) { Animal animal = new Dog(); animal.Eat(); //we can access only eat (animal as Dog).Bark(); //we can access and bark Puppy animal2 = new Puppy(); animal2.Bark(); Cat animal3 = new Cat(); animal3.Meow(); }
static void Main() { Animal animal = new Animal(); Dog dog = new Dog(); Puppy puppy = new Puppy(); Cat cat = new Cat(); animal.Eat(); dog.Eat(); dog.Bark(); puppy.Eat(); puppy.Bark(); puppy.Weep(); cat.Eat(); cat.Meow(); }
static void Main(string[] args) { Puppy puppy = new Puppy(); puppy.Bark(); puppy.Eat(); puppy.Weep(); Animal animal = new Animal(); animal.Eat(); Dog dog = new Dog(); dog.Bark(); dog.Eat(); }
static void Main(string[] args) { Dog dog = new Dog(); dog.Eat(); dog.Bark(); Puppy puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); Cat cat = new Cat(); cat.Eat(); cat.Meow(); }
public static void Main() { Dog dog = new Dog(); dog.Bark(); dog.Bark(); Puppy puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); Dog someDog = new Dog(); someDog.Eat(); someDog.Bark(); Cat cat = new Cat(); cat.Eat(); cat.Meow(); }
public void Execute() { try { var dog = new Dog("Bobby"); Console.WriteLine(dog.Bark()); Console.WriteLine(dog.Eat()); var puppy = new Puppy("Fluffy"); Console.WriteLine(puppy.Eat()); Console.WriteLine(puppy.Bark()); Console.WriteLine(puppy.Weep()); var cat = new Cat("Tommas"); Console.WriteLine(cat.Eat()); Console.WriteLine(cat.Meow()); } catch (Exception ex) { Console.WriteLine(ex.Message); return; } }
static void Main(string[] args) { var dog = new Dog(); dog.Bark(); dog.Eat(); var puppy = new Puppy(); puppy.Eat(); puppy.Bark(); puppy.Weep(); var dog1 = new Dog(); dog1.Eat(); dog1.Bark(); var cat = new Cat(); cat.Eat(); cat.Meow(); }
static void Main(string[] args) { GermanShepherd shepherd = new GermanShepherd(); Corgi corgi = new Corgi(); Dog corgi1 = new Corgi(); Puppy puppy = new Puppy(); Console.WriteLine("Germanshepherd-Szczekanie:" + shepherd.Bark() + " Warczenie:" + shepherd.Growl()); Console.WriteLine("Typ Corgi:" + corgi.Bark()); Console.WriteLine("Inny typ:" + corgi1.Bark()); Console.WriteLine("Szczeniak:" + "Warczenie:" + puppy.Growl() + " Szczekanie:" + puppy.Bark()); Console.ReadKey(); }