Exemple #1
0
        void ClosePipe()
        {
            var camera = GetComponent <Camera>();

            // Destroy the blitter object.
            if (_tempBlitter != null)
            {
                Destroy(_tempBlitter);
                _tempBlitter = null;
            }

            // Release the temporary render target.
            if (_tempTarget != null && _tempTarget == camera.targetTexture)
            {
                camera.targetTexture = null;
                RenderTexture.ReleaseTemporary(_tempTarget);
                _tempTarget = null;
            }

            // Close the output stream.
            if (_pipe != null)
            {
                Debug.Log("Capture ended (" + _pipe.Filename + ").");

                // Write pupil timestamps to a file
                string timeStampFileName  = "Unity_" + PupilSettings.Instance.currentCamera.name;
                byte[] timeStampByteArray = timeStampList.ToArray();
                File.WriteAllBytes(_pipe.FilePath + "/" + timeStampFileName + ".time", timeStampByteArray);

                PupilTools.SaveRecording(_pipe.FilePath);

                _pipe.Close();

                if (!string.IsNullOrEmpty(_pipe.Error))
                {
                    Debug.LogWarning(
                        "ffmpeg returned with a warning or an error message. " +
                        "See the following lines for details:\n" + _pipe.Error
                        );
                }

                _pipe = null;
            }
        }