//Jugada Key Down rule for when pressing Enter on the Jugada text box
 private void JugadaInput_KeyDown(object sender, KeyEventArgs e)
 {
     if (e.Key == Key.Enter && string.IsNullOrEmpty(PuntosInput.Text))
     {
         e.Handled = true;
         PuntosInput.Focus();
     }
     else if (e.Key == Key.Enter && !string.IsNullOrEmpty(JugadaInput.Text) && !string.IsNullOrEmpty(PuntosInput.Text.Trim('0')))
     {
         AddValuesToDictionary();
     }
 }
 //Clean the text boxes of jugada and puntos after the items have been added to the dictionary
 public void ProximaJugada()
 {
     PuntosInput.Clear();
     JugadaInput.Clear();
     PuntosInput.Focus();
 }